using System;
using System.Diagnostics;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using System.Security;
using System.Security.Permissions;
using BepInEx;
using BepInEx.Configuration;
using BepInEx.Logging;
using Character_Stats;
using HarmonyLib;
using Microsoft.CodeAnalysis;
using UnityEngine;
[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")]
[assembly: IgnoresAccessChecksTo("")]
[assembly: AssemblyCompany("headclef")]
[assembly: AssemblyConfiguration("Debug")]
[assembly: AssemblyFileVersion("1.1.0.0")]
[assembly: AssemblyInformationalVersion("1.1.0+f11773f0a4ca66a338ce5bb794105723c2dafa85")]
[assembly: AssemblyProduct("Increase Tumble Damage")]
[assembly: AssemblyTitle("Increase Tumble Damage")]
[assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)]
[assembly: AssemblyVersion("1.1.0.0")]
[module: UnverifiableCode]
[module: RefSafetyRules(11)]
namespace Microsoft.CodeAnalysis
{
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
internal sealed class EmbeddedAttribute : Attribute
{
}
}
namespace System.Runtime.CompilerServices
{
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
[AttributeUsage(AttributeTargets.Class | AttributeTargets.Property | AttributeTargets.Field | AttributeTargets.Event | AttributeTargets.Parameter | AttributeTargets.ReturnValue | AttributeTargets.GenericParameter, AllowMultiple = false, Inherited = false)]
internal sealed class NullableAttribute : Attribute
{
public readonly byte[] NullableFlags;
public NullableAttribute(byte P_0)
{
NullableFlags = new byte[1] { P_0 };
}
public NullableAttribute(byte[] P_0)
{
NullableFlags = P_0;
}
}
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
[AttributeUsage(AttributeTargets.Class | AttributeTargets.Struct | AttributeTargets.Method | AttributeTargets.Interface | AttributeTargets.Delegate, AllowMultiple = false, Inherited = false)]
internal sealed class NullableContextAttribute : Attribute
{
public readonly byte Flag;
public NullableContextAttribute(byte P_0)
{
Flag = P_0;
}
}
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
[AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)]
internal sealed class RefSafetyRulesAttribute : Attribute
{
public readonly int Version;
public RefSafetyRulesAttribute(int P_0)
{
Version = P_0;
}
}
}
namespace Increase_Tumble_Damage
{
[BepInPlugin("headclef.IncreaseTumbleDamage", "Increase Tumble Damage", "1.1.0")]
[BepInDependency(/*Could not decode attribute arguments.*/)]
public class Increase_Tumble_Damage : BaseUnityPlugin
{
private const string PluginGuid = "headclef.IncreaseTumbleDamage";
private const string PluginName = "Increase Tumble Damage";
private const string PluginVersion = "1.1.0";
internal static ConfigEntry<bool> EnableDamageOnEnemy;
internal static ConfigEntry<float> MultiplierPerLevel;
internal static ConfigEntry<float> MaxMultiplier;
internal static ConfigEntry<bool> EnableDamageOnPlayer;
internal static ConfigEntry<int> UpgradesNeededForMaxReduction;
internal static ConfigEntry<float> MaxDamageReduction;
internal static Increase_Tumble_Damage Instance { get; private set; }
internal static ManualLogSource Logger => Instance._logger;
private ManualLogSource _logger => ((BaseUnityPlugin)this).Logger;
internal Harmony? Harmony { get; set; }
private void Awake()
{
Instance = this;
((Component)this).gameObject.transform.parent = null;
((Object)((Component)this).gameObject).hideFlags = (HideFlags)61;
BindConfiguration();
Patch();
Logger.LogInfo((object)$"{((BaseUnityPlugin)this).Info.Metadata.GUID} v{((BaseUnityPlugin)this).Info.Metadata.Version} has loaded!");
}
private void BindConfiguration()
{
EnableDamageOnEnemy = ((BaseUnityPlugin)this).Config.Bind<bool>("Damage On Enemy", "Enable", true, "Enable scaling of damage dealt to enemies when tumble-hitting them.");
MultiplierPerLevel = ((BaseUnityPlugin)this).Config.Bind<float>("Damage On Enemy", "Multiplier Per Level", 1.1f, "Damage multiplier per Tumble Launch upgrade level. Final multiplier = level × this value. E.g. 1.1 means level 1 = 1.1×, level 10 = 11×.");
MaxMultiplier = ((BaseUnityPlugin)this).Config.Bind<float>("Damage On Enemy", "Max Multiplier", 0f, "Maximum damage multiplier cap. 0 = no cap (unlimited scaling).");
EnableDamageOnPlayer = ((BaseUnityPlugin)this).Config.Bind<bool>("Damage On Player", "Enable", true, "Enable reduction of self-damage from tumble impacts based on upgrade level.");
UpgradesNeededForMaxReduction = ((BaseUnityPlugin)this).Config.Bind<int>("Damage On Player", "Upgrades Needed For Max Reduction", 10, "Number of Tumble Launch upgrades required to reach maximum self-damage reduction.");
MaxDamageReduction = ((BaseUnityPlugin)this).Config.Bind<float>("Damage On Player", "Max Damage Reduction", 1f, "Maximum self-damage reduction ratio from tumble impacts. E.g. 0.75 = 75% reduction (100 dmg -> 25).");
}
internal void Patch()
{
//IL_001a: Unknown result type (might be due to invalid IL or missing references)
//IL_001f: Unknown result type (might be due to invalid IL or missing references)
//IL_0021: Expected O, but got Unknown
//IL_0026: Expected O, but got Unknown
if (Harmony == null)
{
Harmony val = new Harmony(((BaseUnityPlugin)this).Info.Metadata.GUID);
Harmony val2 = val;
Harmony = val;
}
Harmony.PatchAll();
}
internal void Unpatch()
{
Harmony? harmony = Harmony;
if (harmony != null)
{
harmony.UnpatchSelf();
}
}
}
}
namespace Increase_Tumble_Damage.Patches
{
[HarmonyPatch]
internal static class TumbleLaunchDamagePatch
{
public class BaseDamageTag : MonoBehaviour
{
public int baseDamage;
}
[HarmonyPatch(typeof(HurtCollider), "EnemyHurt")]
[HarmonyPrefix]
private static void EnemyHurt_Prefix(HurtCollider __instance)
{
if (!Increase_Tumble_Damage.EnableDamageOnEnemy.Value)
{
return;
}
try
{
PlayerTumble componentInParent = ((Component)__instance).GetComponentInParent<PlayerTumble>();
if ((Object)(object)componentInParent == (Object)null)
{
return;
}
BaseDamageTag baseDamageTag = default(BaseDamageTag);
if (!((Component)__instance).TryGetComponent<BaseDamageTag>(ref baseDamageTag))
{
baseDamageTag = ((Component)__instance).gameObject.AddComponent<BaseDamageTag>();
baseDamageTag.baseDamage = __instance.enemyDamage;
}
PlayerAvatar playerAvatar = componentInParent.playerAvatar;
if ((Object)(object)playerAvatar == (Object)null)
{
return;
}
string text = SemiFunc.PlayerGetSteamID(playerAvatar);
int upgradeLevel = Character_Stats.GetUpgradeLevel(text, "Launch");
float value = Increase_Tumble_Damage.MultiplierPerLevel.Value;
float value2 = Increase_Tumble_Damage.MaxMultiplier.Value;
if (!(value <= 0f) && upgradeLevel > 0)
{
float num = value * (float)upgradeLevel;
if (value2 > 0f)
{
num = Math.Min(num, value2);
}
__instance.enemyDamage = Mathf.RoundToInt((float)baseDamageTag.baseDamage * num);
Increase_Tumble_Damage.Logger.LogInfo((object)$"EnemyHurt TUMBLE: damage {baseDamageTag.baseDamage} -> {__instance.enemyDamage} (multiplier: {num:F2}, upgrades: {upgradeLevel})");
}
}
catch (Exception ex)
{
Increase_Tumble_Damage.Logger.LogError((object)("EnemyHurt prefix exception: " + ex.Message));
}
}
[HarmonyPatch(typeof(HurtCollider), "EnemyHurt")]
[HarmonyPostfix]
private static void EnemyHurt_Postfix(HurtCollider __instance)
{
BaseDamageTag baseDamageTag = default(BaseDamageTag);
if (((Component)__instance).TryGetComponent<BaseDamageTag>(ref baseDamageTag))
{
__instance.enemyDamage = baseDamageTag.baseDamage;
}
}
[HarmonyPatch(typeof(PlayerTumble), "BreakImpact")]
[HarmonyPrefix]
private static void BreakImpact_Prefix(PlayerTumble __instance)
{
if (!Increase_Tumble_Damage.EnableDamageOnPlayer.Value || __instance.impactHurtDamage <= 0)
{
return;
}
try
{
int value = Increase_Tumble_Damage.UpgradesNeededForMaxReduction.Value;
float value2 = Increase_Tumble_Damage.MaxDamageReduction.Value;
if (!(value2 <= 0f) && value >= 0)
{
string text = SemiFunc.PlayerGetSteamID(__instance.playerAvatar);
int upgradeLevel = Character_Stats.GetUpgradeLevel(text, "Launch");
float num = ((value != 0) ? (value2 * Math.Min((float)upgradeLevel / (float)value, 1f)) : value2);
float num2 = 1f - num;
int impactHurtDamage = __instance.impactHurtDamage;
int num3 = (__instance.impactHurtDamage = Math.Max((int)((float)impactHurtDamage * num2), 0));
Increase_Tumble_Damage.Logger.LogInfo((object)$"BreakImpact SCALED: impactHurtDamage {impactHurtDamage} -> {num3} (reduction: {num:P0}, upgrades: {upgradeLevel})");
}
}
catch (Exception ex)
{
Increase_Tumble_Damage.Logger.LogError((object)("BreakImpact prefix exception: " + ex.Message));
}
}
}
}