Decompiled source of IncreaseTumbleDamage v1.1.0

Increase Tumble Damage.dll

Decompiled 2 days ago
using System;
using System.Diagnostics;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using System.Security;
using System.Security.Permissions;
using BepInEx;
using BepInEx.Configuration;
using BepInEx.Logging;
using Character_Stats;
using HarmonyLib;
using Microsoft.CodeAnalysis;
using UnityEngine;

[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")]
[assembly: IgnoresAccessChecksTo("")]
[assembly: AssemblyCompany("headclef")]
[assembly: AssemblyConfiguration("Debug")]
[assembly: AssemblyFileVersion("1.1.0.0")]
[assembly: AssemblyInformationalVersion("1.1.0+f11773f0a4ca66a338ce5bb794105723c2dafa85")]
[assembly: AssemblyProduct("Increase Tumble Damage")]
[assembly: AssemblyTitle("Increase Tumble Damage")]
[assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)]
[assembly: AssemblyVersion("1.1.0.0")]
[module: UnverifiableCode]
[module: RefSafetyRules(11)]
namespace Microsoft.CodeAnalysis
{
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	internal sealed class EmbeddedAttribute : Attribute
	{
	}
}
namespace System.Runtime.CompilerServices
{
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	[AttributeUsage(AttributeTargets.Class | AttributeTargets.Property | AttributeTargets.Field | AttributeTargets.Event | AttributeTargets.Parameter | AttributeTargets.ReturnValue | AttributeTargets.GenericParameter, AllowMultiple = false, Inherited = false)]
	internal sealed class NullableAttribute : Attribute
	{
		public readonly byte[] NullableFlags;

		public NullableAttribute(byte P_0)
		{
			NullableFlags = new byte[1] { P_0 };
		}

		public NullableAttribute(byte[] P_0)
		{
			NullableFlags = P_0;
		}
	}
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	[AttributeUsage(AttributeTargets.Class | AttributeTargets.Struct | AttributeTargets.Method | AttributeTargets.Interface | AttributeTargets.Delegate, AllowMultiple = false, Inherited = false)]
	internal sealed class NullableContextAttribute : Attribute
	{
		public readonly byte Flag;

		public NullableContextAttribute(byte P_0)
		{
			Flag = P_0;
		}
	}
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	[AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)]
	internal sealed class RefSafetyRulesAttribute : Attribute
	{
		public readonly int Version;

		public RefSafetyRulesAttribute(int P_0)
		{
			Version = P_0;
		}
	}
}
namespace Increase_Tumble_Damage
{
	[BepInPlugin("headclef.IncreaseTumbleDamage", "Increase Tumble Damage", "1.1.0")]
	[BepInDependency(/*Could not decode attribute arguments.*/)]
	public class Increase_Tumble_Damage : BaseUnityPlugin
	{
		private const string PluginGuid = "headclef.IncreaseTumbleDamage";

		private const string PluginName = "Increase Tumble Damage";

		private const string PluginVersion = "1.1.0";

		internal static ConfigEntry<bool> EnableDamageOnEnemy;

		internal static ConfigEntry<float> MultiplierPerLevel;

		internal static ConfigEntry<float> MaxMultiplier;

		internal static ConfigEntry<bool> EnableDamageOnPlayer;

		internal static ConfigEntry<int> UpgradesNeededForMaxReduction;

		internal static ConfigEntry<float> MaxDamageReduction;

		internal static Increase_Tumble_Damage Instance { get; private set; }

		internal static ManualLogSource Logger => Instance._logger;

		private ManualLogSource _logger => ((BaseUnityPlugin)this).Logger;

		internal Harmony? Harmony { get; set; }

		private void Awake()
		{
			Instance = this;
			((Component)this).gameObject.transform.parent = null;
			((Object)((Component)this).gameObject).hideFlags = (HideFlags)61;
			BindConfiguration();
			Patch();
			Logger.LogInfo((object)$"{((BaseUnityPlugin)this).Info.Metadata.GUID} v{((BaseUnityPlugin)this).Info.Metadata.Version} has loaded!");
		}

		private void BindConfiguration()
		{
			EnableDamageOnEnemy = ((BaseUnityPlugin)this).Config.Bind<bool>("Damage On Enemy", "Enable", true, "Enable scaling of damage dealt to enemies when tumble-hitting them.");
			MultiplierPerLevel = ((BaseUnityPlugin)this).Config.Bind<float>("Damage On Enemy", "Multiplier Per Level", 1.1f, "Damage multiplier per Tumble Launch upgrade level. Final multiplier = level × this value. E.g. 1.1 means level 1 = 1.1×, level 10 = 11×.");
			MaxMultiplier = ((BaseUnityPlugin)this).Config.Bind<float>("Damage On Enemy", "Max Multiplier", 0f, "Maximum damage multiplier cap. 0 = no cap (unlimited scaling).");
			EnableDamageOnPlayer = ((BaseUnityPlugin)this).Config.Bind<bool>("Damage On Player", "Enable", true, "Enable reduction of self-damage from tumble impacts based on upgrade level.");
			UpgradesNeededForMaxReduction = ((BaseUnityPlugin)this).Config.Bind<int>("Damage On Player", "Upgrades Needed For Max Reduction", 10, "Number of Tumble Launch upgrades required to reach maximum self-damage reduction.");
			MaxDamageReduction = ((BaseUnityPlugin)this).Config.Bind<float>("Damage On Player", "Max Damage Reduction", 1f, "Maximum self-damage reduction ratio from tumble impacts. E.g. 0.75 = 75% reduction (100 dmg -> 25).");
		}

		internal void Patch()
		{
			//IL_001a: Unknown result type (might be due to invalid IL or missing references)
			//IL_001f: Unknown result type (might be due to invalid IL or missing references)
			//IL_0021: Expected O, but got Unknown
			//IL_0026: Expected O, but got Unknown
			if (Harmony == null)
			{
				Harmony val = new Harmony(((BaseUnityPlugin)this).Info.Metadata.GUID);
				Harmony val2 = val;
				Harmony = val;
			}
			Harmony.PatchAll();
		}

		internal void Unpatch()
		{
			Harmony? harmony = Harmony;
			if (harmony != null)
			{
				harmony.UnpatchSelf();
			}
		}
	}
}
namespace Increase_Tumble_Damage.Patches
{
	[HarmonyPatch]
	internal static class TumbleLaunchDamagePatch
	{
		public class BaseDamageTag : MonoBehaviour
		{
			public int baseDamage;
		}

		[HarmonyPatch(typeof(HurtCollider), "EnemyHurt")]
		[HarmonyPrefix]
		private static void EnemyHurt_Prefix(HurtCollider __instance)
		{
			if (!Increase_Tumble_Damage.EnableDamageOnEnemy.Value)
			{
				return;
			}
			try
			{
				PlayerTumble componentInParent = ((Component)__instance).GetComponentInParent<PlayerTumble>();
				if ((Object)(object)componentInParent == (Object)null)
				{
					return;
				}
				BaseDamageTag baseDamageTag = default(BaseDamageTag);
				if (!((Component)__instance).TryGetComponent<BaseDamageTag>(ref baseDamageTag))
				{
					baseDamageTag = ((Component)__instance).gameObject.AddComponent<BaseDamageTag>();
					baseDamageTag.baseDamage = __instance.enemyDamage;
				}
				PlayerAvatar playerAvatar = componentInParent.playerAvatar;
				if ((Object)(object)playerAvatar == (Object)null)
				{
					return;
				}
				string text = SemiFunc.PlayerGetSteamID(playerAvatar);
				int upgradeLevel = Character_Stats.GetUpgradeLevel(text, "Launch");
				float value = Increase_Tumble_Damage.MultiplierPerLevel.Value;
				float value2 = Increase_Tumble_Damage.MaxMultiplier.Value;
				if (!(value <= 0f) && upgradeLevel > 0)
				{
					float num = value * (float)upgradeLevel;
					if (value2 > 0f)
					{
						num = Math.Min(num, value2);
					}
					__instance.enemyDamage = Mathf.RoundToInt((float)baseDamageTag.baseDamage * num);
					Increase_Tumble_Damage.Logger.LogInfo((object)$"EnemyHurt TUMBLE: damage {baseDamageTag.baseDamage} -> {__instance.enemyDamage} (multiplier: {num:F2}, upgrades: {upgradeLevel})");
				}
			}
			catch (Exception ex)
			{
				Increase_Tumble_Damage.Logger.LogError((object)("EnemyHurt prefix exception: " + ex.Message));
			}
		}

		[HarmonyPatch(typeof(HurtCollider), "EnemyHurt")]
		[HarmonyPostfix]
		private static void EnemyHurt_Postfix(HurtCollider __instance)
		{
			BaseDamageTag baseDamageTag = default(BaseDamageTag);
			if (((Component)__instance).TryGetComponent<BaseDamageTag>(ref baseDamageTag))
			{
				__instance.enemyDamage = baseDamageTag.baseDamage;
			}
		}

		[HarmonyPatch(typeof(PlayerTumble), "BreakImpact")]
		[HarmonyPrefix]
		private static void BreakImpact_Prefix(PlayerTumble __instance)
		{
			if (!Increase_Tumble_Damage.EnableDamageOnPlayer.Value || __instance.impactHurtDamage <= 0)
			{
				return;
			}
			try
			{
				int value = Increase_Tumble_Damage.UpgradesNeededForMaxReduction.Value;
				float value2 = Increase_Tumble_Damage.MaxDamageReduction.Value;
				if (!(value2 <= 0f) && value >= 0)
				{
					string text = SemiFunc.PlayerGetSteamID(__instance.playerAvatar);
					int upgradeLevel = Character_Stats.GetUpgradeLevel(text, "Launch");
					float num = ((value != 0) ? (value2 * Math.Min((float)upgradeLevel / (float)value, 1f)) : value2);
					float num2 = 1f - num;
					int impactHurtDamage = __instance.impactHurtDamage;
					int num3 = (__instance.impactHurtDamage = Math.Max((int)((float)impactHurtDamage * num2), 0));
					Increase_Tumble_Damage.Logger.LogInfo((object)$"BreakImpact SCALED: impactHurtDamage {impactHurtDamage} -> {num3} (reduction: {num:P0}, upgrades: {upgradeLevel})");
				}
			}
			catch (Exception ex)
			{
				Increase_Tumble_Damage.Logger.LogError((object)("BreakImpact prefix exception: " + ex.Message));
			}
		}
	}
}