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TF2Minigun UpdatedFix
Updated TF2 Minigun mod fix for R.E.P.O. v0.3.2+. Fixes shooting and battery bars after game update.
By inbox
| Last updated | 14 hours ago |
| Total downloads | 425 |
| Total rating | 0 |
| Categories | Mods Weapons |
| Dependency string | inbox-TF2Minigun_UpdatedFix-1.0.4 |
| Dependants | 0 other packages depend on this package |
This mod requires the following mods to function
BepInEx-BepInExPack
BepInEx pack for Mono Unity games. Preconfigured and ready to use.
Preferred version: 5.4.2100Omniscye-TF2Minigun_Fix
Compatibility fix that updates TF2 Minigun for current REPOLib and REPO, including ammo and battery behavior fixes.
Preferred version: 1.0.0README
TF2 Minigun Updated Fix
Updated fix for CZ71's TF2 Minigun Mod after R.E.P.O. v0.3.2 update.
What was broken
After the R.E.P.O. game update, the TF2 Minigun mod stopped working:
- Minigun wouldn't shoot -
ItemGun.Shoot()return type changed fromvoidtobool, causing aMissingMethodException - Only 5 battery bars - New battery system (
batteryDrainFullBar) treated the minigun like a normal gun instead of a continuous-fire weapon StartTriggerAnimation()became private - Empty shoot animation broke
What this fix does
- Recompiled
TF2Minigun.dllagainst the new game API - Forces continuous (smooth) battery drain instead of per-bar drain
- Sets battery bars to 20 (like tranquilizer and other continuous-fire weapons)
- Uses reflection for
StartTriggerAnimation()to handle the visibility change
Installation
Install via Thunderstore Mod Manager (recommended). This mod replaces the DLL in CZ71-TF2Minigun_Mod.
Manual installation
- Copy
TF2Minigun.dllto yourBepInEx/plugins/CZ71-TF2Minigun_Mod/folder, replacing the old one.
Requirements
- BepInEx
- CZ71 - TF2Minigun_Mod
- Omniscye - TF2Minigun_Fix (handles battery visual logic)
Credits
- CZ71 - Original TF2 Minigun mod
- Omniscye - Original TF2Minigun_Fix (battery compat patch)
- Recompiled and fixed for v0.3.2 compatibility