Decompiled source of KoyukiValuable v1.2.0

KoyukiValuable.dll

Decompiled a month ago
using System;
using System.Diagnostics;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using System.Security;
using System.Security.Permissions;
using BepInEx;
using BepInEx.Logging;
using HarmonyLib;
using Microsoft.CodeAnalysis;
using UnityEngine;

[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")]
[assembly: IgnoresAccessChecksTo("")]
[assembly: AssemblyCompany("jaymoh")]
[assembly: AssemblyConfiguration("Debug")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: AssemblyInformationalVersion("1.0.0")]
[assembly: AssemblyProduct("KoyukiValuable")]
[assembly: AssemblyTitle("KoyukiValuable")]
[assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)]
[assembly: AssemblyVersion("1.0.0.0")]
[module: UnverifiableCode]
[module: RefSafetyRules(11)]
namespace Microsoft.CodeAnalysis
{
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	internal sealed class EmbeddedAttribute : Attribute
	{
	}
}
namespace System.Runtime.CompilerServices
{
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	[AttributeUsage(AttributeTargets.Class | AttributeTargets.Property | AttributeTargets.Field | AttributeTargets.Event | AttributeTargets.Parameter | AttributeTargets.ReturnValue | AttributeTargets.GenericParameter, AllowMultiple = false, Inherited = false)]
	internal sealed class NullableAttribute : Attribute
	{
		public readonly byte[] NullableFlags;

		public NullableAttribute(byte P_0)
		{
			NullableFlags = new byte[1] { P_0 };
		}

		public NullableAttribute(byte[] P_0)
		{
			NullableFlags = P_0;
		}
	}
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	[AttributeUsage(AttributeTargets.Class | AttributeTargets.Struct | AttributeTargets.Method | AttributeTargets.Interface | AttributeTargets.Delegate, AllowMultiple = false, Inherited = false)]
	internal sealed class NullableContextAttribute : Attribute
	{
		public readonly byte Flag;

		public NullableContextAttribute(byte P_0)
		{
			Flag = P_0;
		}
	}
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	[AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)]
	internal sealed class RefSafetyRulesAttribute : Attribute
	{
		public readonly int Version;

		public RefSafetyRulesAttribute(int P_0)
		{
			Version = P_0;
		}
	}
}
namespace KoyukiValuable
{
	[HarmonyPatch(typeof(PlayerController))]
	internal static class ExamplePlayerControllerPatch
	{
		[HarmonyPrefix]
		[HarmonyPatch("Start")]
		private static void Start_Prefix(PlayerController __instance)
		{
			KoyukiValuable.Logger.LogDebug((object)$"{__instance} Start Prefix");
		}

		[HarmonyPostfix]
		[HarmonyPatch("Start")]
		private static void Start_Postfix(PlayerController __instance)
		{
			KoyukiValuable.Logger.LogDebug((object)$"{__instance} Start Postfix");
		}
	}
	public class KoyukiSound : MonoBehaviour
	{
		private PhysGrabObject physgrabobject;

		public Sound sound;

		private bool soundGrabbed = false;

		private void Start()
		{
			physgrabobject = ((Component)this).GetComponent<PhysGrabObject>();
		}

		private void Update()
		{
			//IL_003b: Unknown result type (might be due to invalid IL or missing references)
			if (Object.op_Implicit((Object)(object)physgrabobject))
			{
				if (physgrabobject.grabbed && !soundGrabbed)
				{
					sound.Play(physgrabobject.centerPoint, 1f, 1f, 1f, 1f);
					soundGrabbed = true;
				}
				else if (!physgrabobject.grabbed)
				{
					soundGrabbed = false;
				}
			}
		}
	}
	[BepInPlugin("jaymoh.KoyukiValuable", "KoyukiValuable", "1.0")]
	public class KoyukiValuable : BaseUnityPlugin
	{
		internal static KoyukiValuable Instance { get; private set; }

		internal static ManualLogSource Logger => Instance._logger;

		private ManualLogSource _logger => ((BaseUnityPlugin)this).Logger;

		internal Harmony? Harmony { get; set; }

		internal KoyukiSound? koyukiSoundInstance { get; set; }

		internal YuukaSound? yuukaSoundInstance { get; set; }

		private void Awake()
		{
			Instance = this;
			((Component)this).gameObject.transform.parent = null;
			((Object)((Component)this).gameObject).hideFlags = (HideFlags)61;
			koyukiSoundInstance = ((Component)this).gameObject.AddComponent<KoyukiSound>();
			yuukaSoundInstance = ((Component)this).gameObject.AddComponent<YuukaSound>();
			Patch();
			Logger.LogInfo((object)$"{((BaseUnityPlugin)this).Info.Metadata.GUID} v{((BaseUnityPlugin)this).Info.Metadata.Version} has loaded!");
		}

		internal void Patch()
		{
			//IL_001a: Unknown result type (might be due to invalid IL or missing references)
			//IL_001f: Unknown result type (might be due to invalid IL or missing references)
			//IL_0021: Expected O, but got Unknown
			//IL_0026: Expected O, but got Unknown
			if (Harmony == null)
			{
				Harmony val = new Harmony(((BaseUnityPlugin)this).Info.Metadata.GUID);
				Harmony val2 = val;
				Harmony = val;
			}
			Harmony.PatchAll();
		}

		internal void Unpatch()
		{
			Harmony? harmony = Harmony;
			if (harmony != null)
			{
				harmony.UnpatchSelf();
			}
		}

		private void Update()
		{
		}
	}
	public class YuukaSound : MonoBehaviour
	{
		private PhysGrabObject physgrabobject;

		public Sound sound;

		private Animator pickupAnim;

		private bool soundGrabbed = false;

		private void Start()
		{
			physgrabobject = ((Component)this).GetComponent<PhysGrabObject>();
			pickupAnim = ((Component)this).GetComponent<Animator>();
		}

		private void Update()
		{
			//IL_0042: Unknown result type (might be due to invalid IL or missing references)
			if (!Object.op_Implicit((Object)(object)physgrabobject))
			{
				return;
			}
			if (physgrabobject.grabbed)
			{
				SetActive();
				if (!soundGrabbed)
				{
					sound.Play(physgrabobject.centerPoint, 1f, 1f, 1f, 1f);
					soundGrabbed = true;
				}
			}
			else if (!physgrabobject.grabbed)
			{
				soundGrabbed = false;
				SetInactive();
			}
		}

		private void SetActive()
		{
			pickupAnim.SetBool("active", true);
		}

		private void SetInactive()
		{
			pickupAnim.SetBool("active", false);
		}
	}
}