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Decompiled source of KoyukiValuable v1.2.0
KoyukiValuable.dll
Decompiled 11 months agousing System; using System.Diagnostics; using System.Reflection; using System.Runtime.CompilerServices; using System.Runtime.Versioning; using System.Security; using System.Security.Permissions; using BepInEx; using BepInEx.Logging; using HarmonyLib; using Microsoft.CodeAnalysis; using UnityEngine; [assembly: CompilationRelaxations(8)] [assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)] [assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)] [assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")] [assembly: IgnoresAccessChecksTo("")] [assembly: AssemblyCompany("jaymoh")] [assembly: AssemblyConfiguration("Debug")] [assembly: AssemblyFileVersion("1.0.0.0")] [assembly: AssemblyInformationalVersion("1.0.0")] [assembly: AssemblyProduct("KoyukiValuable")] [assembly: AssemblyTitle("KoyukiValuable")] [assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)] [assembly: AssemblyVersion("1.0.0.0")] [module: UnverifiableCode] [module: RefSafetyRules(11)] namespace Microsoft.CodeAnalysis { [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] internal sealed class EmbeddedAttribute : Attribute { } } namespace System.Runtime.CompilerServices { [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] [AttributeUsage(AttributeTargets.Class | AttributeTargets.Property | AttributeTargets.Field | AttributeTargets.Event | AttributeTargets.Parameter | AttributeTargets.ReturnValue | AttributeTargets.GenericParameter, AllowMultiple = false, Inherited = false)] internal sealed class NullableAttribute : Attribute { public readonly byte[] NullableFlags; public NullableAttribute(byte P_0) { NullableFlags = new byte[1] { P_0 }; } public NullableAttribute(byte[] P_0) { NullableFlags = P_0; } } [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] [AttributeUsage(AttributeTargets.Class | AttributeTargets.Struct | AttributeTargets.Method | AttributeTargets.Interface | AttributeTargets.Delegate, AllowMultiple = false, Inherited = false)] internal sealed class NullableContextAttribute : Attribute { public readonly byte Flag; public NullableContextAttribute(byte P_0) { Flag = P_0; } } [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] [AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)] internal sealed class RefSafetyRulesAttribute : Attribute { public readonly int Version; public RefSafetyRulesAttribute(int P_0) { Version = P_0; } } } namespace KoyukiValuable { [HarmonyPatch(typeof(PlayerController))] internal static class ExamplePlayerControllerPatch { [HarmonyPrefix] [HarmonyPatch("Start")] private static void Start_Prefix(PlayerController __instance) { KoyukiValuable.Logger.LogDebug((object)$"{__instance} Start Prefix"); } [HarmonyPostfix] [HarmonyPatch("Start")] private static void Start_Postfix(PlayerController __instance) { KoyukiValuable.Logger.LogDebug((object)$"{__instance} Start Postfix"); } } public class KoyukiSound : MonoBehaviour { private PhysGrabObject physgrabobject; public Sound sound; private bool soundGrabbed = false; private void Start() { physgrabobject = ((Component)this).GetComponent<PhysGrabObject>(); } private void Update() { //IL_003b: Unknown result type (might be due to invalid IL or missing references) if (Object.op_Implicit((Object)(object)physgrabobject)) { if (physgrabobject.grabbed && !soundGrabbed) { sound.Play(physgrabobject.centerPoint, 1f, 1f, 1f, 1f); soundGrabbed = true; } else if (!physgrabobject.grabbed) { soundGrabbed = false; } } } } [BepInPlugin("jaymoh.KoyukiValuable", "KoyukiValuable", "1.0")] public class KoyukiValuable : BaseUnityPlugin { internal static KoyukiValuable Instance { get; private set; } internal static ManualLogSource Logger => Instance._logger; private ManualLogSource _logger => ((BaseUnityPlugin)this).Logger; internal Harmony? Harmony { get; set; } internal KoyukiSound? koyukiSoundInstance { get; set; } internal YuukaSound? yuukaSoundInstance { get; set; } private void Awake() { Instance = this; ((Component)this).gameObject.transform.parent = null; ((Object)((Component)this).gameObject).hideFlags = (HideFlags)61; koyukiSoundInstance = ((Component)this).gameObject.AddComponent<KoyukiSound>(); yuukaSoundInstance = ((Component)this).gameObject.AddComponent<YuukaSound>(); Patch(); Logger.LogInfo((object)$"{((BaseUnityPlugin)this).Info.Metadata.GUID} v{((BaseUnityPlugin)this).Info.Metadata.Version} has loaded!"); } internal void Patch() { //IL_001a: Unknown result type (might be due to invalid IL or missing references) //IL_001f: Unknown result type (might be due to invalid IL or missing references) //IL_0021: Expected O, but got Unknown //IL_0026: Expected O, but got Unknown if (Harmony == null) { Harmony val = new Harmony(((BaseUnityPlugin)this).Info.Metadata.GUID); Harmony val2 = val; Harmony = val; } Harmony.PatchAll(); } internal void Unpatch() { Harmony? harmony = Harmony; if (harmony != null) { harmony.UnpatchSelf(); } } private void Update() { } } public class YuukaSound : MonoBehaviour { private PhysGrabObject physgrabobject; public Sound sound; private Animator pickupAnim; private bool soundGrabbed = false; private void Start() { physgrabobject = ((Component)this).GetComponent<PhysGrabObject>(); pickupAnim = ((Component)this).GetComponent<Animator>(); } private void Update() { //IL_0042: Unknown result type (might be due to invalid IL or missing references) if (!Object.op_Implicit((Object)(object)physgrabobject)) { return; } if (physgrabobject.grabbed) { SetActive(); if (!soundGrabbed) { sound.Play(physgrabobject.centerPoint, 1f, 1f, 1f, 1f); soundGrabbed = true; } } else if (!physgrabobject.grabbed) { soundGrabbed = false; SetInactive(); } } private void SetActive() { pickupAnim.SetBool("active", true); } private void SetInactive() { pickupAnim.SetBool("active", false); } } }