Decompiled source of SaveOnDeath v1.0.1

BepInEx/plugins/kiberzuza-SaveOnDeath/SaveOnDeath.dll

Decompiled 2 days ago
using System;
using System.Diagnostics;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using BepInEx;
using BepInEx.Configuration;
using BepInEx.Logging;
using HarmonyLib;
using Microsoft.CodeAnalysis;

[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints)]
[assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")]
[assembly: AssemblyCompany("SaveOnDeath")]
[assembly: AssemblyConfiguration("Release")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: AssemblyInformationalVersion("1.0.0")]
[assembly: AssemblyProduct("SaveOnDeath")]
[assembly: AssemblyTitle("SaveOnDeath")]
[assembly: AssemblyVersion("1.0.0.0")]
namespace Microsoft.CodeAnalysis
{
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	internal sealed class EmbeddedAttribute : Attribute
	{
	}
}
namespace System.Runtime.CompilerServices
{
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	[AttributeUsage(AttributeTargets.Class | AttributeTargets.Property | AttributeTargets.Field | AttributeTargets.Event | AttributeTargets.Parameter | AttributeTargets.ReturnValue | AttributeTargets.GenericParameter, AllowMultiple = false, Inherited = false)]
	internal sealed class NullableAttribute : Attribute
	{
		public readonly byte[] NullableFlags;

		public NullableAttribute(byte P_0)
		{
			NullableFlags = new byte[1] { P_0 };
		}

		public NullableAttribute(byte[] P_0)
		{
			NullableFlags = P_0;
		}
	}
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	[AttributeUsage(AttributeTargets.Class | AttributeTargets.Struct | AttributeTargets.Method | AttributeTargets.Interface | AttributeTargets.Delegate, AllowMultiple = false, Inherited = false)]
	internal sealed class NullableContextAttribute : Attribute
	{
		public readonly byte Flag;

		public NullableContextAttribute(byte P_0)
		{
			Flag = P_0;
		}
	}
}
namespace SaveOnDeath
{
	[HarmonyPatch(typeof(StatsManager), "SaveFileDelete")]
	internal static class SaveFileDeletePatch
	{
		[HarmonyPrefix]
		private static bool Prefix(string saveFileName)
		{
			if (MenuPageSavesPatch.IsPlayerDeleting)
			{
				MenuPageSavesPatch.IsPlayerDeleting = false;
				return true;
			}
			if (Plugin.AllowGameDelete.Value)
			{
				return true;
			}
			Plugin.Log.LogInfo((object)("[SaveOnDeath] Заблокировано удаление '" + saveFileName + "'!"));
			return false;
		}
	}
	[HarmonyPatch(typeof(MenuPageSaves), "SaveFileDelete")]
	internal static class MenuPageSavesPatch
	{
		internal static bool IsPlayerDeleting;

		[HarmonyPrefix]
		private static bool Prefix()
		{
			if (!Plugin.AllowPlayerDelete.Value)
			{
				return false;
			}
			IsPlayerDeleting = true;
			return true;
		}
	}
	[BepInPlugin("com.kiberzuza.saveondeathREPO", "SaveOnDeath", "1.0.0")]
	public class Plugin : BaseUnityPlugin
	{
		internal static ManualLogSource Log;

		internal static ConfigEntry<bool> AllowPlayerDelete;

		internal static ConfigEntry<bool> AllowGameDelete;

		private readonly Harmony _harmony = new Harmony("com.kiberzuza.saveondeathREPO");

		private void Awake()
		{
			Log = ((BaseUnityPlugin)this).Logger;
			AllowPlayerDelete = ((BaseUnityPlugin)this).Config.Bind<bool>("General", "AllowPlayerDelete", true, "Разрешить удалять сейвы из меню.");
			AllowGameDelete = ((BaseUnityPlugin)this).Config.Bind<bool>("General", "AllowGameDelete", false, "Разрешить игре удалять сейвы.");
			_harmony.PatchAll();
			Log.LogInfo((object)"SaveOnDeath v1.0.0 — сейвы защищены!");
		}
	}
}