Please disclose if any significant portion of your mod was created using AI tools by adding the 'AI Generated' category. Failing to do so may result in the mod being removed from Thunderstore.
Decompiled source of InfiniteRange v1.0.0
InfiniteRange.dll
Decompiled a day agousing System; using System.Collections.Generic; using System.Diagnostics; using System.Reflection; using System.Reflection.Emit; using System.Runtime.CompilerServices; using System.Runtime.InteropServices; using System.Runtime.Versioning; using BepInEx; using BepInEx.Configuration; using BepInEx.Logging; using HarmonyLib; using UnityEngine; [assembly: CompilationRelaxations(8)] [assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)] [assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)] [assembly: AssemblyTitle("fast mode")] [assembly: AssemblyDescription("")] [assembly: AssemblyConfiguration("")] [assembly: AssemblyCompany("")] [assembly: AssemblyProduct("fast mode")] [assembly: AssemblyCopyright("Copyright © 2026")] [assembly: AssemblyTrademark("")] [assembly: ComVisible(false)] [assembly: Guid("23915abe-6f1c-459d-a0cf-3186c630fe84")] [assembly: AssemblyFileVersion("1.0.0.0")] [assembly: TargetFramework(".NETFramework,Version=v4.8", FrameworkDisplayName = ".NET Framework 4.8")] [assembly: AssemblyVersion("1.0.0.0")] [BepInPlugin("com.kimo.unlimitedrange", "Unlimited Range + Scroll", "1.3.0")] public class UnlimitedRangeMod : BaseUnityPlugin { [HarmonyPatch(typeof(PhysGrabber))] internal static class PhysGrabberPatches { [HarmonyPatch("Update")] [HarmonyPostfix] private static void Update_Postfix(PhysGrabber __instance) { __instance.grabRange = currentRange; float num = currentRange * 0.85f; __instance.maxDistanceFromPlayer = Mathf.Clamp(num, __instance.minDistanceFromPlayer, currentRange); } [HarmonyPatch("RayCheck")] [HarmonyTranspiler] private static IEnumerable<CodeInstruction> RayCheck_Transpiler(IEnumerable<CodeInstruction> instructions) { //IL_0079: Unknown result type (might be due to invalid IL or missing references) //IL_0083: Expected O, but got Unknown List<CodeInstruction> list = new List<CodeInstruction>(instructions); bool flag = false; for (int i = 0; i < list.Count; i++) { CodeInstruction val = list[i]; if (!flag && val.opcode == OpCodes.Ldc_R4 && val.operand is float num && Mathf.Approximately(num, 10f)) { list[i] = new CodeInstruction(OpCodes.Call, (object)AccessTools.Method(typeof(UnlimitedRangeMod), "GetCurrentRange", (Type[])null, (Type[])null)); flag = true; } } if (!flag) { staticLogger.LogWarning((object)"Could not patch RayCheck constant!"); } return list; } } public static ConfigEntry<bool> Enabled; public static ConfigEntry<float> ScrollSensitivity; private static float currentRange = 99999f; private static ManualLogSource staticLogger; private Harmony harmony; private void Awake() { //IL_0066: Unknown result type (might be due to invalid IL or missing references) //IL_0070: Expected O, but got Unknown Enabled = ((BaseUnityPlugin)this).Config.Bind<bool>("Settings", "Enabled", true, "تفعيل Unlimited Range"); ScrollSensitivity = ((BaseUnityPlugin)this).Config.Bind<float>("Settings", "Scroll Sensitivity", 12000f, "حساسية عجلة الماوس"); staticLogger = ((BaseUnityPlugin)this).Logger; staticLogger.LogInfo((object)"Unlimited Range Mod Loaded with Scroll Control"); harmony = new Harmony("com.kimo.unlimitedrange"); harmony.PatchAll(); } private void Update() { if (!Enabled.Value) { return; } float axis = Input.GetAxis("Mouse ScrollWheel"); if (axis != 0f) { currentRange += axis * ScrollSensitivity.Value; currentRange = Mathf.Max(50f, currentRange); if (axis > 0f) { staticLogger.LogInfo((object)$"[Range ↑] {currentRange:F0}"); } else { staticLogger.LogInfo((object)$"[Range ↓] {currentRange:F0}"); } } } private static float GetCurrentRange() { return currentRange; } private void OnDestroy() { Harmony obj = harmony; if (obj != null) { obj.UnpatchSelf(); } } }