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Decompiled source of RGB Flashlight KM v1.0.0
repo new mode.dll
Decompiled 3 months agousing System.Diagnostics; using System.Reflection; using System.Runtime.CompilerServices; using System.Runtime.InteropServices; using System.Runtime.Versioning; using BepInEx; using UnityEngine; [assembly: CompilationRelaxations(8)] [assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)] [assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)] [assembly: AssemblyTitle("repo new mode")] [assembly: AssemblyDescription("")] [assembly: AssemblyConfiguration("")] [assembly: AssemblyCompany("")] [assembly: AssemblyProduct("repo new mode")] [assembly: AssemblyCopyright("Copyright © 2026")] [assembly: AssemblyTrademark("")] [assembly: ComVisible(false)] [assembly: Guid("20542cfe-95ab-41a2-bf4f-c86be5adb762")] [assembly: AssemblyFileVersion("1.0.0.0")] [assembly: TargetFramework(".NETFramework,Version=v4.7.2", FrameworkDisplayName = ".NET Framework 4.7.2")] [assembly: AssemblyVersion("1.0.0.0")] [BepInPlugin("com.yassine.lightrgb", "Flashlight RGB", "1.0.0")] public class RGBController : BaseUnityPlugin { private bool isRGBActive = false; private float colorSpeed = 2f; private void Update() { //IL_00ff: Unknown result type (might be due to invalid IL or missing references) //IL_006d: Unknown result type (might be due to invalid IL or missing references) //IL_0072: Unknown result type (might be due to invalid IL or missing references) //IL_00ea: Unknown result type (might be due to invalid IL or missing references) //IL_00f0: Unknown result type (might be due to invalid IL or missing references) //IL_00c6: Unknown result type (might be due to invalid IL or missing references) if (Input.GetKeyDown((KeyCode)282)) { isRGBActive = !isRGBActive; ((BaseUnityPlugin)this).Logger.LogInfo((object)("Light RGB Status: " + isRGBActive)); } if (isRGBActive) { float num = Time.time * colorSpeed % 1f; Color val = Color.HSVToRGB(num, 1f, 1f); Light[] array = Object.FindObjectsOfType<Light>(); Light[] array2 = array; foreach (Light val2 in array2) { if (((Object)val2).name.ToLower().Contains("flashlight") || ((Object)val2).name.ToLower().Contains("player")) { val2.color = val; val2.intensity = 2f; } } RenderSettings.ambientLight = val * 0.2f; } else { RenderSettings.ambientLight = Color.black; } } }