Decompiled source of Late Join v1.0.0

BepInEx/plugins/knightmike-LateJoin/LateJoin.dll

Decompiled 3 days ago
using System;
using System.Collections;
using System.Collections.Generic;
using System.Diagnostics;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.InteropServices;
using System.Runtime.Versioning;
using BepInEx;
using BepInEx.Logging;
using HarmonyLib;
using Photon.Pun;
using Photon.Realtime;
using UnityEngine;

[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: AssemblyTitle("InfiniteEnergy")]
[assembly: AssemblyDescription("")]
[assembly: AssemblyConfiguration("")]
[assembly: AssemblyCompany("")]
[assembly: AssemblyProduct("InfiniteEnergy")]
[assembly: AssemblyCopyright("Copyright ©  2026")]
[assembly: AssemblyTrademark("")]
[assembly: ComVisible(false)]
[assembly: Guid("6d8aeaff-cded-4f1d-8294-64fa1a97e48f")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: TargetFramework(".NETFramework,Version=v4.8", FrameworkDisplayName = ".NET Framework 4.8")]
[assembly: AssemblyVersion("1.0.0.0")]
namespace LateJoin;

[BepInPlugin("knightmike.latejoin", "Late Join", "1.0.0")]
public class Plugin : BaseUnityPlugin
{
	public static HashSet<int> playersLoaded = new HashSet<int>();

	public const string modGUID = "knightmike.latejoin";

	public const string modName = "Late Join";

	public const string modVersion = "1.0.0";

	public static bool levelLoaded = false;

	public static bool playerSpawned = false;

	public static bool isRunLobbyShop = false;

	public static ManualLogSource MLS;

	private void Awake()
	{
		//IL_0011: Unknown result type (might be due to invalid IL or missing references)
		MLS = ((BaseUnityPlugin)this).Logger;
		new Harmony("knightmike.latejoin").PatchAll();
		((BaseUnityPlugin)this).Logger.LogInfo((object)"loaded");
	}

	public static void LobbyClose()
	{
		Room currentRoom = PhotonNetwork.CurrentRoom;
		if (currentRoom != null)
		{
			SteamManager.instance.LockLobby();
			currentRoom.IsOpen = false;
			currentRoom.IsVisible = false;
		}
	}

	public static void LobbyOpen()
	{
		Room currentRoom = PhotonNetwork.CurrentRoom;
		if (currentRoom != null && playerSpawned && levelLoaded)
		{
			currentRoom.IsOpen = true;
			currentRoom.IsVisible = true;
			SteamManager.instance.UnlockLobby(true);
		}
	}
}
[HarmonyPatch(typeof(PlayerAvatar), "Spawn")]
public class PlayerAvatar_Spawn
{
	[HarmonyPrefix]
	private static bool Prefix(PlayerAvatar __instance)
	{
		if ((Object)(object)__instance == (Object)null || !Plugin.isRunLobbyShop)
		{
			return true;
		}
		int ownerActorNr = __instance.photonView.OwnerActorNr;
		return Plugin.playersLoaded.Add(ownerActorNr);
	}

	[HarmonyPostfix]
	private static void Postfix(PlayerAvatar __instance)
	{
		if (!Plugin.playerSpawned && !((Object)(object)__instance == (Object)null))
		{
			PhotonView photonView = __instance.photonView;
			if (!((Object)(object)photonView == (Object)null) && photonView.IsMine && Plugin.isRunLobbyShop)
			{
				Plugin.playerSpawned = true;
				Plugin.LobbyOpen();
			}
		}
	}
}
[HarmonyPatch(typeof(TruckScreenText), "ChatMessageSend")]
public class TruckScreenText_ChatMessageSend
{
	[HarmonyPrefix]
	private static void Prefix()
	{
		if (Plugin.isRunLobbyShop)
		{
			Plugin.LobbyClose();
		}
	}
}
[HarmonyPatch(typeof(TruckScreenText), "GotoNextLevel")]
public static class TruckScreenText_GotoNextLevel
{
	[CompilerGenerated]
	private sealed class <DelayedGotoNextLevel>d__2 : IEnumerator<object>, IDisposable, IEnumerator
	{
		private int <>1__state;

		private object <>2__current;

		public TruckScreenText instance;

		object IEnumerator<object>.Current
		{
			[DebuggerHidden]
			get
			{
				return <>2__current;
			}
		}

		object IEnumerator.Current
		{
			[DebuggerHidden]
			get
			{
				return <>2__current;
			}
		}

		[DebuggerHidden]
		public <DelayedGotoNextLevel>d__2(int <>1__state)
		{
			this.<>1__state = <>1__state;
		}

		[DebuggerHidden]
		void IDisposable.Dispose()
		{
			<>1__state = -2;
		}

		private bool MoveNext()
		{
			//IL_0026: Unknown result type (might be due to invalid IL or missing references)
			//IL_0030: Expected O, but got Unknown
			switch (<>1__state)
			{
			default:
				return false;
			case 0:
				<>1__state = -1;
				<>2__current = (object)new WaitForSeconds(6f);
				<>1__state = 1;
				return true;
			case 1:
				<>1__state = -1;
				instance.GotoNextLevel();
				return false;
			}
		}

		bool IEnumerator.MoveNext()
		{
			//ILSpy generated this explicit interface implementation from .override directive in MoveNext
			return this.MoveNext();
		}

		[DebuggerHidden]
		void IEnumerator.Reset()
		{
			throw new NotSupportedException();
		}
	}

	public static bool hasInvoked;

	[HarmonyPrefix]
	public static bool Prefix(TruckScreenText __instance)
	{
		if (!Plugin.isRunLobbyShop || hasInvoked)
		{
			return true;
		}
		hasInvoked = true;
		((MonoBehaviour)__instance).StartCoroutine(DelayedGotoNextLevel(__instance));
		return false;
	}

	[IteratorStateMachine(typeof(<DelayedGotoNextLevel>d__2))]
	public static IEnumerator DelayedGotoNextLevel(TruckScreenText instance)
	{
		//yield-return decompiler failed: Unexpected instruction in Iterator.Dispose()
		return new <DelayedGotoNextLevel>d__2(0)
		{
			instance = instance
		};
	}
}
[HarmonyPatch(typeof(RunManager), "ChangeLevel")]
public class RunManager_ChangeLevel
{
	[HarmonyPrefix]
	private static void Prefix()
	{
		Plugin.levelLoaded = false;
		Plugin.playerSpawned = false;
		Plugin.playersLoaded.Clear();
		TruckScreenText_GotoNextLevel.hasInvoked = false;
	}

	[HarmonyPostfix]
	private static void Postfix()
	{
		Plugin.isRunLobbyShop = SemiFunc.RunIsLobby() || SemiFunc.RunIsShop();
	}
}
[HarmonyPatch(typeof(RunManager), "Update")]
public class RunManager_Update
{
	private static bool wasRestarting;

	[HarmonyPostfix]
	private static void Postfix(object __instance)
	{
		bool value = Traverse.Create(__instance).Field("restarting").GetValue<bool>();
		if (wasRestarting && !value && Plugin.isRunLobbyShop)
		{
			Plugin.levelLoaded = true;
			Plugin.LobbyOpen();
		}
		wasRestarting = value;
	}
}