A patch for Emergency Dice REPOED: fixes dice rolling (throw & E-key) and restores in-game chat messages showing which effect triggered, both broken in current R.E.P.O.
Singleplayer effects that did nothing (UI popups, scaling, revives...) now work. Many effects call
Photon RPCs first, which throw outside a room — the effect died before doing anything. A scoped
singleplayer RPC emulator now runs those calls locally with correct PUN semantics (Others = no-op,
All/MasterClient = run once locally). Multiplayer is untouched.
Rainbow die reroll never fired in multiplayer — the original compared against a brand-new object
(== new InstantReroll()), which is always false. Now a proper type check.
Crash on a rolled 6 with the rainbow reroll — the reroll looked up face 7, which doesn't exist.
Clamped to 6.
Double chat messages in multiplayer — the original's own chat call and this patch's chat line no
longer both fire.
Changed
The roller now speaks the result — the chat line comes from the player who rolled the die (their own
networked chat), not the host. Falls back to a host [Dice] line if needed.
Chat respects SpoilerMode: ON shows the effect name, OFF shows the effect tooltip (same rule as the
original mod's log).
1.0.0 (2026-07-09)
Fixed
Dice rolling broken in current R.E.P.O. — FixedUpdate now uses RunManager.levelIsShop (bool) instead of the old RunManager.levelShop (Level) field whose type changed to List<Level>.
Throwing the dice and pressing E key now correctly trigger a roll.
All per-frame reflection lookups cached at startup to eliminate frame-rate impact.
Added
In-game chat message displayed whenever a dice effect triggers: [Dice] <EffectName>.
Replaces the broken ChatMessageSendRPC that no longer exists in the current R.E.P.O. ChatManager.