R.E.P.O.
Install with App

Details

Latest version
0.1.3
Last Updated
First Uploaded
Downloads
1K
Likes
2
Size
37KB
Dependants

Changelog

0.1.3 candidate

  • Fixed host-biased hauling: the host could use its larger native hauling total to bypass the per-item limit applied to guests. Everyone now uses the same locally measured extraction contribution, with the same limits.
  • Removed host-only native support totals from scoring. Measured death-head rescue and host-confirmed healing remain separate scoring sources for everyone.
  • Ignore zero/non-finite extraction samples without consuming their object IDs; duplicate valid samples remain limited to one credit per object per level.
  • Add one host-log line per player at level end with raw contributions and every category's points, to make future scoring discrepancies diagnosable.
  • Added host/guest input-policy regression tests and 1,000 generated 2–16-player host-role permutations. The scoring suite now passes 60 checks.
  • Bumped the scoring protocol to v7 to avoid mixing old and corrected collectors. All multiplayer players must update to 0.1.3 for a complete ranking.
  • No result UI or DeathCounter dependency change. This candidate has not yet been retested in a real multi-account session; do not replace DLLs mid-game.

0.1.2 candidate

  • Fixed multiplayer reports and results never reaching other players: Photon rejects application event codes 200 and above, but 0.1.1 used 229/230. Both messages now use valid, distinct event codes, with a protocol bump and a regression test.
  • Log failed report/result sends and missing participant reports so an outdated or absent client build can be distinguished from a scoring problem.
  • Show MVP total points, the top three scored categories, up to two runners-up, and the OOPS setback points; the shared DeathCounter panel carries the same detail when both mods are installed.
  • Let F8 (configurable) show or hide the translucent standalone results panel; DeathCounter owns the toggle when the mods share a panel.
  • Extended the result packet and optional display bridge (protocol v6).
  • All multiplayer players must update to 0.1.2 for a complete ranking.

0.1.1 candidate

  • Renamed the second award to OOPS CHAMP (やらかし王) in the UI and package art.
  • Expanded its measured inputs to level deaths, actual health lost, damaging-hit count, heavy-hit count, critical-health entries, time downed, ending down, and a substantial deficit in the level MVP score. Minor scratches or close score gaps alone do not force an award.
  • The MVP is excluded from OOPS CHAMP selection; the award is NONE if no other player clears the meaningful-setback threshold.
  • Scores apply only to data from the current level. There is no special late-join exclusion.
  • Changed the owner report protocol to v4; all multiplayer participants must use the same MVP build.
  • Reduced results UI checks to twice per second. With DeathCounter installed, MVP sends its award only when the result revision changes and uses the shared truck panel.
  • Added the existing bug-report/request survey to the English and Japanese description.

0.1.0 candidate

  • Added per-level MVP scoring across hauling, room exploration, valuable discovery, death-head rescue, healing others, actual enemy HP damage, confirmed stuns, survival, and a small versatility bonus. Unclassified native scouting/support totals remain as fallbacks without double-counting the specific sources.
  • Added per-client extraction contribution capture so guest hauling/rescue are not lost when the base game increments those progression values only on the host.
  • Added the original separate setback-award foundation based on per-level deaths, actual health lost, and time spent downed; 0.1.1 expands and renames it to OOPS CHAMP.
  • Reports are bound to the sending player's avatar ViewID; the host computes and broadcasts the result. Missing player reports are marked incomplete rather than counted as zero.
  • Displays results in the following truck. RepoDeathCounter 1.4.4 or newer owns the shared scoreboard when present; otherwise MVP displays a small standalone results panel.
  • Added large-lobby-safe scoring and deterministic tie-breaking.

This is a test candidate, not yet a multiplayer-verified public release.

Thunderstore development is made possible with ads. Please consider making an exception to your adblock.