RepoLiveCargo
BETA: Capture live enemies, carry physical cages and deliver them for rewards. Darts weaken attacks; physics nets slow pursuit. Multiplayer playtesting is still needed.Changelog
0.1.0 — beta
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Upload package retains the exact tested 0.1.0 DLL. Beta description and single-player versus unverified multiplayer coverage are stated explicitly.
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New cover shows the actual Rugrat-in-cage render only: no text, gun inserts or generated cover illustration. Paid Meshy generation and reference-image publication permission confirmed by the project owner.
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Cages cannot enter inventory, empty or occupied; direct native equip RPC/state and inventory-slot paths are also guarded. Reduced physical mass to permit default-strength solo transport (occupied light 1.4; reinforced up to 2.2).
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Compact cage frames and inset carry handles reduce doorway wedging. Captives fit the actual interior on all axes and recover their original scale on escape.
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Normal-salvage utility: darts weaken native attacks/knockback for 12s; physical nets slow movement without disabling attacks. Noncapture families remain noncaptureable and cannot generate rewards. Effect expiry restores native stats.
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Live capture of Gnome, Animal and Rugrat with two physical cage types.
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Non-lethal swept tranquilizer darts and a large, gravity/joint-driven physical net; both knots and the forty visible rope spans have collision shapes.
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Sedation decay, awake struggle, handling damage, re-sedation through bars and restoration of the original enemy on a safe escape.
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Delivery inside the real extractor pays native spendable currency once. Payment failures retain cargo and reconcile the balance before retiring it.
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No requests, target selection, first-delivery bonus, advance enemy list, persistent custom panel or floating cage labels.
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Shop-purchased equipment. Optional host loaner kit defaults to off.
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Generated equipment models supplied by the owner; model licensing status is recorded separately in CREDITS.md. Real multiplayer coverage is listed in VERIFICATION.md, not implied by single-player fixtures.
