Decompiled source of Stamina Hack Mod v1.0.7

repo_mod_stamina.dll

Decompiled a day ago
using System.Diagnostics;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.InteropServices;
using System.Runtime.Versioning;
using BepInEx;
using BepInEx.Logging;
using HarmonyLib;

[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: AssemblyTitle("repo_mod_stamina")]
[assembly: AssemblyDescription("")]
[assembly: AssemblyConfiguration("")]
[assembly: AssemblyCompany("")]
[assembly: AssemblyProduct("repo_mod_stamina")]
[assembly: AssemblyCopyright("Copyright ©  2026")]
[assembly: AssemblyTrademark("")]
[assembly: ComVisible(false)]
[assembly: Guid("1d30cfe1-822e-4fdb-9c15-035d4b7f25e4")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: TargetFramework(".NETFramework,Version=v4.8", FrameworkDisplayName = ".NET Framework 4.8")]
[assembly: AssemblyVersion("1.0.0.0")]
namespace repo_mod_stamina;

[BepInPlugin("com.user.staminamod", "Stamina Hack Mod", "1.0.1")]
public class MyStaminaMod : BaseUnityPlugin
{
	internal static ManualLogSource Log;

	private void Awake()
	{
		//IL_0021: Unknown result type (might be due to invalid IL or missing references)
		//IL_0027: Expected O, but got Unknown
		Log = ((BaseUnityPlugin)this).Logger;
		Log.LogInfo((object)"Stamina Hack Mod (Harmony Version) loaded.");
		Harmony val = new Harmony("com.user.staminamod");
		val.PatchAll();
	}
}
[HarmonyPatch(typeof(PlayerController), "Update")]
public class PlayerControllerPatch
{
	private static void Postfix(PlayerController __instance)
	{
		__instance.EnergyCurrent = __instance.EnergyStart;
	}
}