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Decompiled source of Stamina Hack Mod v1.0.7
repo_mod_stamina.dll
Decompiled a day agousing System.Diagnostics; using System.Reflection; using System.Runtime.CompilerServices; using System.Runtime.InteropServices; using System.Runtime.Versioning; using BepInEx; using BepInEx.Logging; using HarmonyLib; [assembly: CompilationRelaxations(8)] [assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)] [assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)] [assembly: AssemblyTitle("repo_mod_stamina")] [assembly: AssemblyDescription("")] [assembly: AssemblyConfiguration("")] [assembly: AssemblyCompany("")] [assembly: AssemblyProduct("repo_mod_stamina")] [assembly: AssemblyCopyright("Copyright © 2026")] [assembly: AssemblyTrademark("")] [assembly: ComVisible(false)] [assembly: Guid("1d30cfe1-822e-4fdb-9c15-035d4b7f25e4")] [assembly: AssemblyFileVersion("1.0.0.0")] [assembly: TargetFramework(".NETFramework,Version=v4.8", FrameworkDisplayName = ".NET Framework 4.8")] [assembly: AssemblyVersion("1.0.0.0")] namespace repo_mod_stamina; [BepInPlugin("com.user.staminamod", "Stamina Hack Mod", "1.0.1")] public class MyStaminaMod : BaseUnityPlugin { internal static ManualLogSource Log; private void Awake() { //IL_0021: Unknown result type (might be due to invalid IL or missing references) //IL_0027: Expected O, but got Unknown Log = ((BaseUnityPlugin)this).Logger; Log.LogInfo((object)"Stamina Hack Mod (Harmony Version) loaded."); Harmony val = new Harmony("com.user.staminamod"); val.PatchAll(); } } [HarmonyPatch(typeof(PlayerController), "Update")] public class PlayerControllerPatch { private static void Postfix(PlayerController __instance) { __instance.EnergyCurrent = __instance.EnergyStart; } }