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Decompiled source of KeepMyFlashlight v1.0.1
KeepMyFlashlight.dll
Decompiled a year agousing System; using System.Diagnostics; using System.Reflection; using System.Runtime.CompilerServices; using System.Runtime.Versioning; using BepInEx; using BepInEx.Configuration; using BepInEx.Logging; using HarmonyLib; using Microsoft.CodeAnalysis; using MonoMod.RuntimeDetour; using REPOConfig; using UnityEngine; [assembly: CompilationRelaxations(8)] [assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)] [assembly: Debuggable(DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints)] [assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")] [assembly: AssemblyCompany("KeepMyFlashlight")] [assembly: AssemblyConfiguration("Release")] [assembly: AssemblyFileVersion("1.0.0.0")] [assembly: AssemblyInformationalVersion("1.0.0")] [assembly: AssemblyProduct("KeepMyFlashlight")] [assembly: AssemblyTitle("KeepMyFlashlight")] [assembly: AssemblyVersion("1.0.0.0")] [module: RefSafetyRules(11)] namespace Microsoft.CodeAnalysis { [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] internal sealed class EmbeddedAttribute : Attribute { } } namespace System.Runtime.CompilerServices { [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] [AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)] internal sealed class RefSafetyRulesAttribute : Attribute { public readonly int Version; public RefSafetyRulesAttribute(int P_0) { Version = P_0; } } } namespace KeepMyFlashlight { [BepInPlugin("nickklmao.keepmyflashlight", "Keep My Flashlight", "1.0.1")] [BepInDependency("nickklmao.repoconfig", "1.0.0")] internal sealed class Entry : BaseUnityPlugin { private static readonly ManualLogSource logger = Logger.CreateLogSource("Keep My Flashlight"); [REPOConfigEntry("See All Player Lights")] private static ConfigEntry<bool> seeAllPlayersLights; private static void LightOff_Hook(Action<FlashlightController> orig, FlashlightController self) { if (!seeAllPlayersLights.Value && !((Object)(object)self.PlayerAvatar == (Object)(object)PlayerAvatar.instance)) { orig(self); } } private static void Update_Hook(Action<FlashlightLightAim> orig, FlashlightLightAim self) { if (!seeAllPlayersLights.Value) { orig(self); } } private void Awake() { //IL_005c: Unknown result type (might be due to invalid IL or missing references) //IL_00a2: Unknown result type (might be due to invalid IL or missing references) seeAllPlayersLights = ((BaseUnityPlugin)this).Config.Bind<bool>("Gameplay", "SeeAllPlayersLights", false, (ConfigDescription)null); logger.LogDebug((object)"Hooking `FlashlightController.LightOff`"); new Hook((MethodBase)AccessTools.Method(typeof(FlashlightController), "LightOff", (Type[])null, (Type[])null), (Delegate)new Action<Action<FlashlightController>, FlashlightController>(LightOff_Hook)); logger.LogDebug((object)"Hooking `FlashlightLightAim.Update`"); new Hook((MethodBase)AccessTools.Method(typeof(FlashlightLightAim), "Update", (Type[])null, (Type[])null), (Delegate)new Action<Action<FlashlightLightAim>, FlashlightLightAim>(Update_Hook)); } } }