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1-20 of 117 results
An AI teammate built from your player model: scouts, hauls loot, hides from monsters, smashes gnomes, revives you in hero mode, and tells terrible jokes.
Give every monster your own goofy sounds! Drop MP3/WAV/OGG files in a folder per monster: they play when it spots or attacks you, on specific actions, or as music. In-game menu with volume, chance and range per monster.
The game raises the moon on its own every 5 levels and never lowers it. This puts it in your hands: it stays off until you grab the moon button in the truck, capped by what your run has unlocked, and a harder moon makes every valuable worth more.
Place special orders with the shopkeeper: pay a deposit now and the item is waiting in the next shop you visit, at a markup.
Compatibility fixer for MenuLib 2.5.4 on the current R.E.P.O. build: re-installs the broken UIMouseHover / StateClosing / StateInactive hooks via Harmony prefixes, eliminating the InvalidProgramException spam.
42 horror creatures with distinct gaits, 16 valuables, 384 neural sound cues, host controls and contextual voice mimics. Windows x64 beta.
Among Us-style werewolf mode for R.E.P.O. Villagers meet the quota. Werewolves can destroy valuables before the map records them. 5 Roles, meetings, PvP, lobby settings, full map, match replays, and playable solo tutorial scenarios. EN/JP. REPO人狼。
Pick and spawn your purchased items from the truck's monitor - no more auto-scattered inventory. Supports favorites (auto-spawn every run) and a hide list.
All assets are ported from studio from a user's avatar (or character) and turned into an .OBJ file, Imported by JustDave2.
Train your character stats by using them in the field, capped by your Improve level, for R.E.P.O.
A leveling system that awards stat points from your lifetime haul, with a square-curve cost and configurable difficulty for R.E.P.O.