using System;
using System.Collections;
using System.Collections.Generic;
using System.Diagnostics;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using System.Security;
using System.Security.Permissions;
using BepInEx;
using BepInEx.Configuration;
using BepInEx.Logging;
using HarmonyLib;
using Microsoft.CodeAnalysis;
using Photon.Pun;
using UnityEngine;
[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")]
[assembly: AssemblyCompany("onecoolsnowman.RespawnInShop")]
[assembly: AssemblyConfiguration("Debug")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: AssemblyInformationalVersion("1.0.0+a50ee467004a65279efafcb6fa465a79b2e0f0a8")]
[assembly: AssemblyProduct("RespawnInShop")]
[assembly: AssemblyTitle("onecoolsnowman.RespawnInShop")]
[assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)]
[assembly: AssemblyVersion("1.0.0.0")]
[module: UnverifiableCode]
[module: RefSafetyRules(11)]
namespace Microsoft.CodeAnalysis
{
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
internal sealed class EmbeddedAttribute : Attribute
{
}
}
namespace System.Runtime.CompilerServices
{
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
[AttributeUsage(AttributeTargets.Class | AttributeTargets.Property | AttributeTargets.Field | AttributeTargets.Event | AttributeTargets.Parameter | AttributeTargets.ReturnValue | AttributeTargets.GenericParameter, AllowMultiple = false, Inherited = false)]
internal sealed class NullableAttribute : Attribute
{
public readonly byte[] NullableFlags;
public NullableAttribute(byte P_0)
{
NullableFlags = new byte[1] { P_0 };
}
public NullableAttribute(byte[] P_0)
{
NullableFlags = P_0;
}
}
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
[AttributeUsage(AttributeTargets.Class | AttributeTargets.Struct | AttributeTargets.Method | AttributeTargets.Interface | AttributeTargets.Delegate, AllowMultiple = false, Inherited = false)]
internal sealed class NullableContextAttribute : Attribute
{
public readonly byte Flag;
public NullableContextAttribute(byte P_0)
{
Flag = P_0;
}
}
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
[AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)]
internal sealed class RefSafetyRulesAttribute : Attribute
{
public readonly int Version;
public RefSafetyRulesAttribute(int P_0)
{
Version = P_0;
}
}
}
namespace RespawnInShop
{
public class DelayedRevive : MonoBehaviour
{
[CompilerGenerated]
private sealed class <ReviveAfterDelay>d__3 : IEnumerator<object>, IEnumerator, IDisposable
{
private int <>1__state;
private object <>2__current;
public DelayedRevive <>4__this;
private Vector3 <spawnPos>5__1;
private Quaternion <spawnRot>5__2;
object IEnumerator<object>.Current
{
[DebuggerHidden]
get
{
return <>2__current;
}
}
object IEnumerator.Current
{
[DebuggerHidden]
get
{
return <>2__current;
}
}
[DebuggerHidden]
public <ReviveAfterDelay>d__3(int <>1__state)
{
this.<>1__state = <>1__state;
}
[DebuggerHidden]
void IDisposable.Dispose()
{
<>1__state = -2;
}
private bool MoveNext()
{
//IL_008f: Unknown result type (might be due to invalid IL or missing references)
//IL_0099: Expected O, but got Unknown
//IL_0160: Unknown result type (might be due to invalid IL or missing references)
//IL_0165: Unknown result type (might be due to invalid IL or missing references)
//IL_0180: Unknown result type (might be due to invalid IL or missing references)
//IL_0185: Unknown result type (might be due to invalid IL or missing references)
//IL_0196: Unknown result type (might be due to invalid IL or missing references)
//IL_019c: Unknown result type (might be due to invalid IL or missing references)
switch (<>1__state)
{
default:
return false;
case 0:
<>1__state = -1;
RespawnInShop.Logger.LogInfo((object)("Reviving player " + <>4__this.player.playerName + " in " + RespawnInShop.configManager.respawnDelay.Value + " seconds..."));
<>2__current = (object)new WaitForSeconds((float)RespawnInShop.configManager.respawnDelay.Value);
<>1__state = 1;
return true;
case 1:
<>1__state = -1;
if (object.Equals(LevelGenerator.Instance, null))
{
RespawnInShop.Logger.LogWarning((object)"LevelGenerator instance not found");
}
else if (object.Equals(RunManager.instance.levelCurrent, RunManager.instance.levelShop))
{
<>4__this.player.Revive(false);
<>4__this.player.playerHealth.health = 1;
RespawnInShop.Logger.LogInfo((object)("Revived player " + <>4__this.player.playerName));
if (RespawnInShop.configManager.spawnInTruck.Value)
{
<spawnPos>5__1 = ((Component)Object.FindObjectsOfType<SpawnPoint>()[0]).transform.position;
<spawnRot>5__2 = ((Component)<>4__this.player.playerDeathHead).transform.rotation;
<>4__this.player.Spawn(<spawnPos>5__1, <spawnRot>5__2);
}
}
else
{
RespawnInShop.Logger.LogWarning((object)"Not currently in shop");
}
Object.Destroy((Object)(object)((Component)<>4__this).gameObject);
return false;
}
}
bool IEnumerator.MoveNext()
{
//ILSpy generated this explicit interface implementation from .override directive in MoveNext
return this.MoveNext();
}
[DebuggerHidden]
void IEnumerator.Reset()
{
throw new NotSupportedException();
}
}
public PlayerAvatar player;
public DelayedRevive(PlayerAvatar player)
{
this.player = player;
}
private void Start()
{
((MonoBehaviour)this).StartCoroutine(ReviveAfterDelay());
}
[IteratorStateMachine(typeof(<ReviveAfterDelay>d__3))]
private IEnumerator ReviveAfterDelay()
{
//yield-return decompiler failed: Unexpected instruction in Iterator.Dispose()
return new <ReviveAfterDelay>d__3(0)
{
<>4__this = this
};
}
}
public class ConfigManager
{
internal ConfigEntry<bool> spawnInTruck = null;
internal ConfigEntry<int> respawnDelay = null;
internal void Setup(ConfigFile configFile)
{
//IL_0019: Unknown result type (might be due to invalid IL or missing references)
//IL_0023: Expected O, but got Unknown
//IL_0047: Unknown result type (might be due to invalid IL or missing references)
//IL_0051: Expected O, but got Unknown
spawnInTruck = configFile.Bind<bool>("General", "Spawn in truck", false, new ConfigDescription("Spawn in truck (otherwise, players will spawn where their head is.)", (AcceptableValueBase)null, Array.Empty<object>()));
respawnDelay = configFile.Bind<int>("General", "Respawn delay (Seconds)", 5, new ConfigDescription("How long before respawning players at the shop.", (AcceptableValueBase)(object)new AcceptableValueRange<int>(1, 20), Array.Empty<object>()));
}
}
[BepInPlugin("onecoolsnowman.RespawnInShop", "RespawnInShop", "1.0.0")]
public class RespawnInShop : BaseUnityPlugin
{
internal static ConfigManager configManager;
internal static ConfigFile Conf;
public static RespawnInShop Instance { get; private set; }
internal static ManualLogSource Logger { get; private set; }
internal static Harmony? Harmony { get; set; }
private void Awake()
{
Logger = ((BaseUnityPlugin)this).Logger;
Instance = this;
configManager = new ConfigManager();
Conf = ((BaseUnityPlugin)this).Config;
configManager.Setup(((BaseUnityPlugin)this).Config);
Patch();
Logger.LogInfo((object)"onecoolsnowman.RespawnInShop has loaded!");
}
internal static void Patch()
{
//IL_000d: Unknown result type (might be due to invalid IL or missing references)
//IL_0012: Unknown result type (might be due to invalid IL or missing references)
//IL_0018: Expected O, but got Unknown
if (Harmony == null)
{
Harmony = new Harmony("onecoolsnowman.RespawnInShop");
}
Logger.LogDebug((object)"Patching...");
Harmony.PatchAll();
Logger.LogDebug((object)"Finished patching!");
}
internal static void Unpatch()
{
Logger.LogDebug((object)"Unpatching...");
Harmony? harmony = Harmony;
if (harmony != null)
{
harmony.UnpatchSelf();
}
Logger.LogDebug((object)"Finished unpatching!");
}
}
public static class MyPluginInfo
{
public const string PLUGIN_GUID = "onecoolsnowman.RespawnInShop";
public const string PLUGIN_NAME = "RespawnInShop";
public const string PLUGIN_VERSION = "1.0.0";
}
}
namespace RespawnInShop.Patches
{
[HarmonyPatch(typeof(PlayerAvatar))]
public class PlayerDeathPatch
{
[HarmonyPatch("PlayerDeathRPC")]
[HarmonyPostfix]
public static void Postfix(PlayerAvatar __instance)
{
//IL_0042: Unknown result type (might be due to invalid IL or missing references)
if (object.Equals(RunManager.instance.levelCurrent, RunManager.instance.levelShop) && (!GameManager.Multiplayer() || PhotonNetwork.IsMasterClient))
{
DelayedRevive delayedRevive = new GameObject("DelayedRevive").AddComponent<DelayedRevive>();
delayedRevive.player = __instance;
}
}
}
}