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Decompiled source of RespawnInShop v1.2.0
RespawnInShop.dll
Decompiled a year agousing System; using System.Collections; using System.Collections.Generic; using System.Diagnostics; using System.Reflection; using System.Runtime.CompilerServices; using System.Runtime.Versioning; using System.Security; using System.Security.Permissions; using BepInEx; using BepInEx.Configuration; using BepInEx.Logging; using HarmonyLib; using Microsoft.CodeAnalysis; using Photon.Pun; using UnityEngine; [assembly: CompilationRelaxations(8)] [assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)] [assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)] [assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")] [assembly: AssemblyCompany("onecoolsnowman.RespawnInShop")] [assembly: AssemblyConfiguration("Debug")] [assembly: AssemblyFileVersion("1.0.0.0")] [assembly: AssemblyInformationalVersion("1.0.0+a50ee467004a65279efafcb6fa465a79b2e0f0a8")] [assembly: AssemblyProduct("RespawnInShop")] [assembly: AssemblyTitle("onecoolsnowman.RespawnInShop")] [assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)] [assembly: AssemblyVersion("1.0.0.0")] [module: UnverifiableCode] [module: RefSafetyRules(11)] namespace Microsoft.CodeAnalysis { [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] internal sealed class EmbeddedAttribute : Attribute { } } namespace System.Runtime.CompilerServices { [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] [AttributeUsage(AttributeTargets.Class | AttributeTargets.Property | AttributeTargets.Field | AttributeTargets.Event | AttributeTargets.Parameter | AttributeTargets.ReturnValue | AttributeTargets.GenericParameter, AllowMultiple = false, Inherited = false)] internal sealed class NullableAttribute : Attribute { public readonly byte[] NullableFlags; public NullableAttribute(byte P_0) { NullableFlags = new byte[1] { P_0 }; } public NullableAttribute(byte[] P_0) { NullableFlags = P_0; } } [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] [AttributeUsage(AttributeTargets.Class | AttributeTargets.Struct | AttributeTargets.Method | AttributeTargets.Interface | AttributeTargets.Delegate, AllowMultiple = false, Inherited = false)] internal sealed class NullableContextAttribute : Attribute { public readonly byte Flag; public NullableContextAttribute(byte P_0) { Flag = P_0; } } [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] [AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)] internal sealed class RefSafetyRulesAttribute : Attribute { public readonly int Version; public RefSafetyRulesAttribute(int P_0) { Version = P_0; } } } namespace RespawnInShop { public class DelayedRevive : MonoBehaviour { [CompilerGenerated] private sealed class <ReviveAfterDelay>d__3 : IEnumerator<object>, IEnumerator, IDisposable { private int <>1__state; private object <>2__current; public DelayedRevive <>4__this; private Vector3 <spawnPos>5__1; private Quaternion <spawnRot>5__2; object IEnumerator<object>.Current { [DebuggerHidden] get { return <>2__current; } } object IEnumerator.Current { [DebuggerHidden] get { return <>2__current; } } [DebuggerHidden] public <ReviveAfterDelay>d__3(int <>1__state) { this.<>1__state = <>1__state; } [DebuggerHidden] void IDisposable.Dispose() { <>1__state = -2; } private bool MoveNext() { //IL_008f: Unknown result type (might be due to invalid IL or missing references) //IL_0099: Expected O, but got Unknown //IL_0160: Unknown result type (might be due to invalid IL or missing references) //IL_0165: Unknown result type (might be due to invalid IL or missing references) //IL_0180: Unknown result type (might be due to invalid IL or missing references) //IL_0185: Unknown result type (might be due to invalid IL or missing references) //IL_0196: Unknown result type (might be due to invalid IL or missing references) //IL_019c: Unknown result type (might be due to invalid IL or missing references) switch (<>1__state) { default: return false; case 0: <>1__state = -1; RespawnInShop.Logger.LogInfo((object)("Reviving player " + <>4__this.player.playerName + " in " + RespawnInShop.configManager.respawnDelay.Value + " seconds...")); <>2__current = (object)new WaitForSeconds((float)RespawnInShop.configManager.respawnDelay.Value); <>1__state = 1; return true; case 1: <>1__state = -1; if (object.Equals(LevelGenerator.Instance, null)) { RespawnInShop.Logger.LogWarning((object)"LevelGenerator instance not found"); } else if (object.Equals(RunManager.instance.levelCurrent, RunManager.instance.levelShop)) { <>4__this.player.Revive(false); <>4__this.player.playerHealth.health = 1; RespawnInShop.Logger.LogInfo((object)("Revived player " + <>4__this.player.playerName)); if (RespawnInShop.configManager.spawnInTruck.Value) { <spawnPos>5__1 = ((Component)Object.FindObjectsOfType<SpawnPoint>()[0]).transform.position; <spawnRot>5__2 = ((Component)<>4__this.player.playerDeathHead).transform.rotation; <>4__this.player.Spawn(<spawnPos>5__1, <spawnRot>5__2); } } else { RespawnInShop.Logger.LogWarning((object)"Not currently in shop"); } Object.Destroy((Object)(object)((Component)<>4__this).gameObject); return false; } } bool IEnumerator.MoveNext() { //ILSpy generated this explicit interface implementation from .override directive in MoveNext return this.MoveNext(); } [DebuggerHidden] void IEnumerator.Reset() { throw new NotSupportedException(); } } public PlayerAvatar player; public DelayedRevive(PlayerAvatar player) { this.player = player; } private void Start() { ((MonoBehaviour)this).StartCoroutine(ReviveAfterDelay()); } [IteratorStateMachine(typeof(<ReviveAfterDelay>d__3))] private IEnumerator ReviveAfterDelay() { //yield-return decompiler failed: Unexpected instruction in Iterator.Dispose() return new <ReviveAfterDelay>d__3(0) { <>4__this = this }; } } public class ConfigManager { internal ConfigEntry<bool> spawnInTruck = null; internal ConfigEntry<int> respawnDelay = null; internal void Setup(ConfigFile configFile) { //IL_0019: Unknown result type (might be due to invalid IL or missing references) //IL_0023: Expected O, but got Unknown //IL_0047: Unknown result type (might be due to invalid IL or missing references) //IL_0051: Expected O, but got Unknown spawnInTruck = configFile.Bind<bool>("General", "Spawn in truck", false, new ConfigDescription("Spawn in truck (otherwise, players will spawn where their head is.)", (AcceptableValueBase)null, Array.Empty<object>())); respawnDelay = configFile.Bind<int>("General", "Respawn delay (Seconds)", 5, new ConfigDescription("How long before respawning players at the shop.", (AcceptableValueBase)(object)new AcceptableValueRange<int>(1, 20), Array.Empty<object>())); } } [BepInPlugin("onecoolsnowman.RespawnInShop", "RespawnInShop", "1.0.0")] public class RespawnInShop : BaseUnityPlugin { internal static ConfigManager configManager; internal static ConfigFile Conf; public static RespawnInShop Instance { get; private set; } internal static ManualLogSource Logger { get; private set; } internal static Harmony? Harmony { get; set; } private void Awake() { Logger = ((BaseUnityPlugin)this).Logger; Instance = this; configManager = new ConfigManager(); Conf = ((BaseUnityPlugin)this).Config; configManager.Setup(((BaseUnityPlugin)this).Config); Patch(); Logger.LogInfo((object)"onecoolsnowman.RespawnInShop has loaded!"); } internal static void Patch() { //IL_000d: Unknown result type (might be due to invalid IL or missing references) //IL_0012: Unknown result type (might be due to invalid IL or missing references) //IL_0018: Expected O, but got Unknown if (Harmony == null) { Harmony = new Harmony("onecoolsnowman.RespawnInShop"); } Logger.LogDebug((object)"Patching..."); Harmony.PatchAll(); Logger.LogDebug((object)"Finished patching!"); } internal static void Unpatch() { Logger.LogDebug((object)"Unpatching..."); Harmony? harmony = Harmony; if (harmony != null) { harmony.UnpatchSelf(); } Logger.LogDebug((object)"Finished unpatching!"); } } public static class MyPluginInfo { public const string PLUGIN_GUID = "onecoolsnowman.RespawnInShop"; public const string PLUGIN_NAME = "RespawnInShop"; public const string PLUGIN_VERSION = "1.0.0"; } } namespace RespawnInShop.Patches { [HarmonyPatch(typeof(PlayerAvatar))] public class PlayerDeathPatch { [HarmonyPatch("PlayerDeathRPC")] [HarmonyPostfix] public static void Postfix(PlayerAvatar __instance) { //IL_0042: Unknown result type (might be due to invalid IL or missing references) if (object.Equals(RunManager.instance.levelCurrent, RunManager.instance.levelShop) && (!GameManager.Multiplayer() || PhotonNetwork.IsMasterClient)) { DelayedRevive delayedRevive = new GameObject("DelayedRevive").AddComponent<DelayedRevive>(); delayedRevive.player = __instance; } } } }