Decompiled source of BetterTumble v1.0.1

BetterTumble.dll

Decompiled 20 hours ago
using System.Diagnostics;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.InteropServices;
using System.Runtime.Versioning;
using BepInEx;
using BepInEx.Configuration;
using BepInEx.Logging;
using BetterTumble.Patches;
using HarmonyLib;
using REPOConfig;
using UnityEngine;

[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints)]
[assembly: AssemblyTitle("BetterTumble")]
[assembly: AssemblyDescription("")]
[assembly: AssemblyConfiguration("")]
[assembly: AssemblyCompany("")]
[assembly: AssemblyProduct("BetterTumble")]
[assembly: AssemblyCopyright("Copyright ©  2025")]
[assembly: AssemblyTrademark("")]
[assembly: ComVisible(false)]
[assembly: Guid("badd1d9d-fcf5-4063-9e9e-7230de898e99")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: TargetFramework(".NETFramework,Version=v4.8", FrameworkDisplayName = ".NET Framework 4.8")]
[assembly: AssemblyVersion("1.0.0.0")]
namespace BetterTumble
{
	[BepInPlugin("prxphet.BetterTumble", "Better Tumble", "1.0")]
	public class BetterTumbleBase : BaseUnityPlugin
	{
		private const string modGUID = "prxphet.BetterTumble";

		private const string modName = "Better Tumble";

		private const string modVersion = "1.0";

		private readonly Harmony harmony = new Harmony("prxphet.BetterTumble");

		private static BetterTumbleBase Instance;

		internal static ManualLogSource mls;

		[REPOConfigEntry("Disable self-damage")]
		public static ConfigEntry<bool> NoSelfDamage;

		[REPOConfigEntry("Damage scale", 1, 100, "", "")]
		public static ConfigEntry<int> DamageScale;

		private void Awake()
		{
			if ((Object)(object)Instance == (Object)null)
			{
				Instance = this;
			}
			mls = Logger.CreateLogSource("prxphet.BetterTumble");
			mls.LogInfo((object)"BetterTumble is active");
			NoSelfDamage = ((BaseUnityPlugin)this).Config.Bind<bool>("Gameplay", "Disable self-damage", true, (ConfigDescription)null);
			DamageScale = ((BaseUnityPlugin)this).Config.Bind<int>("Gameplay", "Damage scale", 3, (ConfigDescription)null);
			harmony.PatchAll(typeof(BetterTumbleBase));
			harmony.PatchAll(typeof(PlayerTumblePatch));
			harmony.PatchAll(typeof(HurtColliderPatch));
		}
	}
}
namespace BetterTumble.Patches
{
	[HarmonyPatch(typeof(HurtCollider))]
	internal class HurtColliderPatch
	{
		[HarmonyPatch("EnemyHurt")]
		[HarmonyPrefix]
		private static void EnemyHurtPrefix(HurtCollider __instance)
		{
			if (__instance.enemyDamage > 0 && Object.op_Implicit((Object)(object)((Component)__instance).GetComponentInParent<PlayerTumble>()))
			{
				__instance.enemyDamage *= BetterTumbleBase.DamageScale.Value;
			}
		}
	}
	[HarmonyPatch(typeof(PlayerTumble))]
	internal class PlayerTumblePatch
	{
		[HarmonyPatch("HitEnemy")]
		[HarmonyPrefix]
		private static bool HitEnemyPrefix()
		{
			if (BetterTumbleBase.NoSelfDamage.Value)
			{
				return false;
			}
			return true;
		}
	}
}