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Decompiled source of BetterTumble v1.0.5
BetterTumble.dll
Decompiled a year agousing System; using System.Collections.Generic; using System.Diagnostics; using System.Reflection; using System.Runtime.CompilerServices; using System.Runtime.InteropServices; using System.Runtime.Versioning; using BepInEx; using BepInEx.Configuration; using BepInEx.Logging; using BetterTumble.Patches; using HarmonyLib; using UnityEngine; [assembly: CompilationRelaxations(8)] [assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)] [assembly: Debuggable(DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints)] [assembly: AssemblyTitle("BetterTumble")] [assembly: AssemblyDescription("")] [assembly: AssemblyConfiguration("")] [assembly: AssemblyCompany("")] [assembly: AssemblyProduct("BetterTumble")] [assembly: AssemblyCopyright("Copyright © 2025")] [assembly: AssemblyTrademark("")] [assembly: ComVisible(false)] [assembly: Guid("badd1d9d-fcf5-4063-9e9e-7230de898e99")] [assembly: AssemblyFileVersion("1.0.0.0")] [assembly: TargetFramework(".NETFramework,Version=v4.8", FrameworkDisplayName = ".NET Framework 4.8")] [assembly: AssemblyVersion("1.0.0.0")] namespace BetterTumble { [BepInPlugin("prxphet.BetterTumble", "Better Tumble", "1.0.5")] public class BetterTumbleBase : BaseUnityPlugin { private const string modGUID = "prxphet.BetterTumble"; private const string modName = "Better Tumble"; private const string modVersion = "1.0.5"; private readonly Harmony harmony = new Harmony("prxphet.BetterTumble"); private static BetterTumbleBase Instance; internal static ManualLogSource mls; public static ConfigEntry<bool> NoSelfDamage; public static ConfigEntry<int> DamageScale; public static List<HurtCollider> PatchedColliders = new List<HurtCollider>(); private void Awake() { //IL_0070: Unknown result type (might be due to invalid IL or missing references) //IL_007a: Expected O, but got Unknown if ((Object)(object)Instance == (Object)null) { Instance = this; } mls = Logger.CreateLogSource("prxphet.BetterTumble"); mls.LogInfo((object)"BetterTumble is active"); NoSelfDamage = ((BaseUnityPlugin)this).Config.Bind<bool>("Gameplay", "Disable self-damage", true, (ConfigDescription)null); DamageScale = ((BaseUnityPlugin)this).Config.Bind<int>("Gameplay", "Damage scale", 3, new ConfigDescription("", (AcceptableValueBase)(object)new AcceptableValueRange<int>(1, 100), Array.Empty<object>())); harmony.PatchAll(typeof(BetterTumbleBase)); harmony.PatchAll(typeof(GameManagerPatch)); harmony.PatchAll(typeof(PlayerTumblePatch)); harmony.PatchAll(typeof(HurtColliderPatch)); } } } namespace BetterTumble.Patches { [HarmonyPatch(typeof(HurtCollider))] internal class HurtColliderPatch { [HarmonyPatch("EnemyHurt")] [HarmonyPrefix] private static void EnemyHurtPrefix(HurtCollider __instance) { if (__instance.enemyDamage > 0 && !BetterTumbleBase.PatchedColliders.Contains(__instance) && Object.op_Implicit((Object)(object)((Component)__instance).GetComponentInParent<PlayerTumble>())) { __instance.enemyDamage *= BetterTumbleBase.DamageScale.Value; BetterTumbleBase.PatchedColliders.Add(__instance); } } } [HarmonyPatch(typeof(PlayerTumble))] internal class PlayerTumblePatch { [HarmonyPatch("HitEnemy")] [HarmonyPrefix] private static bool HitEnemyPrefix() { if (BetterTumbleBase.NoSelfDamage.Value) { return false; } return true; } } [HarmonyPatch(typeof(GameManager))] internal class GameManagerPatch { [HarmonyPatch("Awake")] [HarmonyPrefix] private static void Awake() { BetterTumbleBase.PatchedColliders.Clear(); } } }