R.E.P.O.
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TeamWars

R.E.P.O. mod: competitive 2-team mode. Each team gets its own truck haul goal (marked Red vs Blue), disputed valuables and a permanent HUD counter.

  • Teams are picked in the lobby (Rojo / Azul buttons on the lobby screen).
  • Everyone delivers to the same vanilla truck; the money is split per team by who carried each valuable in (the item's grabber), so each team has its own haul counter and goal.
  • Each team gets its own cart next to the truck, in its team colour; the rival team cannot grab it. The free starter cart is removed.
  • Per-team goals are a configurable percentage of the level's total value.
  • Round close: once a team reaches its goal the level exit is held back until the minimum time (base + per module, host config) has passed and the living players are in the truck; then grabbing the truck screen closes the round, advances the level and the team that reached its goal wins the round. With nobody at their goal the vanilla exit is left alone and the round closes with no winner. A grace period after the minimum time keeps a stuck player from locking the run.
  • A team's haul is banked when the game consumes the extraction, because the vanilla zeroes its own haul at that point; without that a won round would score as a draw.
  • The shop: an item is bought by putting it in the shop's check and confirming. The game charges the shared money and destroys the object, so TeamWars books the purchase against the team of whoever put it there, keeps an item-name record, and gives the fresh instances back to that team (the rival cannot grab them). Each team may only confirm up to what it extracted (its purse); the shop's own money stays vanilla.

Build with dotnet build -c Release. Mirrors the DeadPossession project setup.

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