Decompiled source of Item Swapper v1.0.1

ItemSwapper.dll

Decompiled 4 days ago
using System;
using System.Diagnostics;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using System.Security;
using System.Security.Permissions;
using BepInEx;
using BepInEx.Logging;
using HarmonyLib;
using Microsoft.CodeAnalysis;
using UnityEngine;

[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")]
[assembly: IgnoresAccessChecksTo("")]
[assembly: AssemblyCompany("rin_jugatla")]
[assembly: AssemblyConfiguration("Debug")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: AssemblyInformationalVersion("1.0.0+3293a5c5fc93c0e2066ee040fbca7fbd5622e2d8")]
[assembly: AssemblyProduct("ItemSwapper")]
[assembly: AssemblyTitle("ItemSwapper")]
[assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)]
[assembly: AssemblyVersion("1.0.0.0")]
[module: UnverifiableCode]
[module: RefSafetyRules(11)]
namespace Microsoft.CodeAnalysis
{
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	internal sealed class EmbeddedAttribute : Attribute
	{
	}
}
namespace System.Runtime.CompilerServices
{
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	[AttributeUsage(AttributeTargets.Class | AttributeTargets.Property | AttributeTargets.Field | AttributeTargets.Event | AttributeTargets.Parameter | AttributeTargets.ReturnValue | AttributeTargets.GenericParameter, AllowMultiple = false, Inherited = false)]
	internal sealed class NullableAttribute : Attribute
	{
		public readonly byte[] NullableFlags;

		public NullableAttribute(byte P_0)
		{
			NullableFlags = new byte[1] { P_0 };
		}

		public NullableAttribute(byte[] P_0)
		{
			NullableFlags = P_0;
		}
	}
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	[AttributeUsage(AttributeTargets.Class | AttributeTargets.Struct | AttributeTargets.Method | AttributeTargets.Interface | AttributeTargets.Delegate, AllowMultiple = false, Inherited = false)]
	internal sealed class NullableContextAttribute : Attribute
	{
		public readonly byte Flag;

		public NullableContextAttribute(byte P_0)
		{
			Flag = P_0;
		}
	}
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	[AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)]
	internal sealed class RefSafetyRulesAttribute : Attribute
	{
		public readonly int Version;

		public RefSafetyRulesAttribute(int P_0)
		{
			Version = P_0;
		}
	}
}
namespace ItemSwapper
{
	[BepInPlugin("rin_jugatla.ItemSwapper", "ItemSwapper", "1.0.1")]
	public class ItemSwapper : BaseUnityPlugin
	{
		internal static ItemSwapper Instance { get; private set; }

		internal static ManualLogSource Logger => Instance._logger;

		private ManualLogSource _logger => ((BaseUnityPlugin)this).Logger;

		internal Harmony? Harmony { get; set; }

		private void Awake()
		{
			Instance = this;
			((Component)this).gameObject.transform.parent = null;
			((Object)((Component)this).gameObject).hideFlags = (HideFlags)61;
			Patch();
			Logger.LogInfo((object)$"{((BaseUnityPlugin)this).Info.Metadata.GUID} v{((BaseUnityPlugin)this).Info.Metadata.Version} has loaded!");
		}

		internal void Patch()
		{
			//IL_001a: Unknown result type (might be due to invalid IL or missing references)
			//IL_001f: Unknown result type (might be due to invalid IL or missing references)
			//IL_0021: Expected O, but got Unknown
			//IL_0026: Expected O, but got Unknown
			if (Harmony == null)
			{
				Harmony val = new Harmony(((BaseUnityPlugin)this).Info.Metadata.GUID);
				Harmony val2 = val;
				Harmony = val;
			}
			Harmony.PatchAll();
		}

		internal void Unpatch()
		{
			Harmony? harmony = Harmony;
			if (harmony != null)
			{
				harmony.UnpatchSelf();
			}
		}
	}
	[HarmonyPatch(typeof(InventorySpot), "HandleInput")]
	internal static class InventorySpot_HandleInput_Patch
	{
		private static bool Prefix(InventorySpot __instance)
		{
			if (ShouldSkipInput(__instance))
			{
				return true;
			}
			return SwapItem(__instance);
		}

		private static bool ShouldSkipInput(InventorySpot instance)
		{
			if (SemiFunc.RunIsArena() || PlayerController.instance.InputDisableTimer > 0f)
			{
				return true;
			}
			if (IsInCooldown(instance))
			{
				return true;
			}
			return false;
		}

		private static bool IsInCooldown(InventorySpot instance)
		{
			Type type = ((object)instance).GetType();
			FieldInfo field = type.GetField("lastEquipTime", BindingFlags.Instance | BindingFlags.NonPublic);
			FieldInfo field2 = type.GetField("equipCooldown", BindingFlags.Instance | BindingFlags.NonPublic);
			if (field == null || field2 == null)
			{
				ItemSwapper.Logger.LogWarning((object)"[MOD] Could not find cooldown fields on InventorySpot");
				return false;
			}
			float num = (float)field.GetValue(instance);
			float num2 = (float)field2.GetValue(instance);
			return Time.time - num < num2;
		}

		private static void SetLastEquipTime(InventorySpot instance, float time)
		{
			Type type = ((object)instance).GetType();
			FieldInfo field = type.GetField("lastEquipTime", BindingFlags.Instance | BindingFlags.NonPublic);
			if (field != null)
			{
				field.SetValue(instance, time);
			}
		}

		private static bool SwapItem(InventorySpot instance)
		{
			bool grabbed = PhysGrabber.instance.grabbed;
			PhysGrabObject grabbedPhysGrabObject = PhysGrabber.instance.grabbedPhysGrabObject;
			ItemEquippable val = ((!grabbed) ? null : ((grabbedPhysGrabObject != null) ? ((Component)grabbedPhysGrabObject).GetComponent<ItemEquippable>() : null));
			bool flag = instance.IsOccupied();
			ItemEquippable currentItem = instance.CurrentItem;
			if (!flag || !((Object)(object)val != (Object)null))
			{
				return true;
			}
			currentItem.RequestUnequip();
			val.RequestEquip(instance.inventorySpotIndex, PhysGrabber.instance.photonView.ViewID);
			ItemSwapper.Logger.LogInfo((object)$"[MOD] Swap slot {instance.inventorySpotIndex}: {((val != null) ? ((Object)val).name : null)} <-> {((Object)currentItem).name}");
			SetLastEquipTime(instance, Time.time);
			return false;
		}
	}
}