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Decompiled source of Item Swapper v1.0.1
ItemSwapper.dll
Decompiled 9 months agousing System; using System.Diagnostics; using System.Reflection; using System.Runtime.CompilerServices; using System.Runtime.Versioning; using System.Security; using System.Security.Permissions; using BepInEx; using BepInEx.Logging; using HarmonyLib; using Microsoft.CodeAnalysis; using UnityEngine; [assembly: CompilationRelaxations(8)] [assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)] [assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)] [assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")] [assembly: IgnoresAccessChecksTo("")] [assembly: AssemblyCompany("rin_jugatla")] [assembly: AssemblyConfiguration("Debug")] [assembly: AssemblyFileVersion("1.0.0.0")] [assembly: AssemblyInformationalVersion("1.0.0+3293a5c5fc93c0e2066ee040fbca7fbd5622e2d8")] [assembly: AssemblyProduct("ItemSwapper")] [assembly: AssemblyTitle("ItemSwapper")] [assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)] [assembly: AssemblyVersion("1.0.0.0")] [module: UnverifiableCode] [module: RefSafetyRules(11)] namespace Microsoft.CodeAnalysis { [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] internal sealed class EmbeddedAttribute : Attribute { } } namespace System.Runtime.CompilerServices { [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] [AttributeUsage(AttributeTargets.Class | AttributeTargets.Property | AttributeTargets.Field | AttributeTargets.Event | AttributeTargets.Parameter | AttributeTargets.ReturnValue | AttributeTargets.GenericParameter, AllowMultiple = false, Inherited = false)] internal sealed class NullableAttribute : Attribute { public readonly byte[] NullableFlags; public NullableAttribute(byte P_0) { NullableFlags = new byte[1] { P_0 }; } public NullableAttribute(byte[] P_0) { NullableFlags = P_0; } } [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] [AttributeUsage(AttributeTargets.Class | AttributeTargets.Struct | AttributeTargets.Method | AttributeTargets.Interface | AttributeTargets.Delegate, AllowMultiple = false, Inherited = false)] internal sealed class NullableContextAttribute : Attribute { public readonly byte Flag; public NullableContextAttribute(byte P_0) { Flag = P_0; } } [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] [AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)] internal sealed class RefSafetyRulesAttribute : Attribute { public readonly int Version; public RefSafetyRulesAttribute(int P_0) { Version = P_0; } } } namespace ItemSwapper { [BepInPlugin("rin_jugatla.ItemSwapper", "ItemSwapper", "1.0.1")] public class ItemSwapper : BaseUnityPlugin { internal static ItemSwapper Instance { get; private set; } internal static ManualLogSource Logger => Instance._logger; private ManualLogSource _logger => ((BaseUnityPlugin)this).Logger; internal Harmony? Harmony { get; set; } private void Awake() { Instance = this; ((Component)this).gameObject.transform.parent = null; ((Object)((Component)this).gameObject).hideFlags = (HideFlags)61; Patch(); Logger.LogInfo((object)$"{((BaseUnityPlugin)this).Info.Metadata.GUID} v{((BaseUnityPlugin)this).Info.Metadata.Version} has loaded!"); } internal void Patch() { //IL_001a: Unknown result type (might be due to invalid IL or missing references) //IL_001f: Unknown result type (might be due to invalid IL or missing references) //IL_0021: Expected O, but got Unknown //IL_0026: Expected O, but got Unknown if (Harmony == null) { Harmony val = new Harmony(((BaseUnityPlugin)this).Info.Metadata.GUID); Harmony val2 = val; Harmony = val; } Harmony.PatchAll(); } internal void Unpatch() { Harmony? harmony = Harmony; if (harmony != null) { harmony.UnpatchSelf(); } } } [HarmonyPatch(typeof(InventorySpot), "HandleInput")] internal static class InventorySpot_HandleInput_Patch { private static bool Prefix(InventorySpot __instance) { if (ShouldSkipInput(__instance)) { return true; } return SwapItem(__instance); } private static bool ShouldSkipInput(InventorySpot instance) { if (SemiFunc.RunIsArena() || PlayerController.instance.InputDisableTimer > 0f) { return true; } if (IsInCooldown(instance)) { return true; } return false; } private static bool IsInCooldown(InventorySpot instance) { Type type = ((object)instance).GetType(); FieldInfo field = type.GetField("lastEquipTime", BindingFlags.Instance | BindingFlags.NonPublic); FieldInfo field2 = type.GetField("equipCooldown", BindingFlags.Instance | BindingFlags.NonPublic); if (field == null || field2 == null) { ItemSwapper.Logger.LogWarning((object)"[MOD] Could not find cooldown fields on InventorySpot"); return false; } float num = (float)field.GetValue(instance); float num2 = (float)field2.GetValue(instance); return Time.time - num < num2; } private static void SetLastEquipTime(InventorySpot instance, float time) { Type type = ((object)instance).GetType(); FieldInfo field = type.GetField("lastEquipTime", BindingFlags.Instance | BindingFlags.NonPublic); if (field != null) { field.SetValue(instance, time); } } private static bool SwapItem(InventorySpot instance) { bool grabbed = PhysGrabber.instance.grabbed; PhysGrabObject grabbedPhysGrabObject = PhysGrabber.instance.grabbedPhysGrabObject; ItemEquippable val = ((!grabbed) ? null : ((grabbedPhysGrabObject != null) ? ((Component)grabbedPhysGrabObject).GetComponent<ItemEquippable>() : null)); bool flag = instance.IsOccupied(); ItemEquippable currentItem = instance.CurrentItem; if (!flag || !((Object)(object)val != (Object)null)) { return true; } currentItem.RequestUnequip(); val.RequestEquip(instance.inventorySpotIndex, PhysGrabber.instance.photonView.ViewID); ItemSwapper.Logger.LogInfo((object)$"[MOD] Swap slot {instance.inventorySpotIndex}: {((val != null) ? ((Object)val).name : null)} <-> {((Object)currentItem).name}"); SetLastEquipTime(instance, Time.time); return false; } } }