Decompiled source of Enemy Location FIX v1.0.4

EnemyLocation FIX.dll

Decompiled 2 days ago
using System;
using System.Collections.Generic;
using System.Diagnostics;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using System.Security;
using System.Security.Permissions;
using BepInEx;
using BepInEx.Configuration;
using BepInEx.Logging;
using HarmonyLib;
using Microsoft.CodeAnalysis;
using UnityEngine;

[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints)]
[assembly: TargetFramework(".NETFramework,Version=v4.8.1", FrameworkDisplayName = "")]
[assembly: AssemblyCompany("EnemyLocation")]
[assembly: AssemblyConfiguration("Release")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: AssemblyInformationalVersion("1.0.0")]
[assembly: AssemblyProduct("EnemyLocation")]
[assembly: AssemblyTitle("EnemyLocation")]
[assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)]
[assembly: AssemblyVersion("1.0.0.0")]
[module: UnverifiableCode]
[module: RefSafetyRules(11)]
namespace Microsoft.CodeAnalysis
{
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	internal sealed class EmbeddedAttribute : Attribute
	{
	}
}
namespace System.Runtime.CompilerServices
{
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	[AttributeUsage(AttributeTargets.Class | AttributeTargets.Property | AttributeTargets.Field | AttributeTargets.Event | AttributeTargets.Parameter | AttributeTargets.ReturnValue | AttributeTargets.GenericParameter, AllowMultiple = false, Inherited = false)]
	internal sealed class NullableAttribute : Attribute
	{
		public readonly byte[] NullableFlags;

		public NullableAttribute(byte P_0)
		{
			NullableFlags = new byte[1] { P_0 };
		}

		public NullableAttribute(byte[] P_0)
		{
			NullableFlags = P_0;
		}
	}
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	[AttributeUsage(AttributeTargets.Class | AttributeTargets.Struct | AttributeTargets.Method | AttributeTargets.Interface | AttributeTargets.Delegate, AllowMultiple = false, Inherited = false)]
	internal sealed class NullableContextAttribute : Attribute
	{
		public readonly byte Flag;

		public NullableContextAttribute(byte P_0)
		{
			Flag = P_0;
		}
	}
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	[AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)]
	internal sealed class RefSafetyRulesAttribute : Attribute
	{
		public readonly int Version;

		public RefSafetyRulesAttribute(int P_0)
		{
			Version = P_0;
		}
	}
}
namespace EnemyLocation
{
	[BepInPlugin("wzk.lingxi.plugin.enemylocation", "Enemy Location", "1.0.4")]
	public class EnemyLocationPlugin : BaseUnityPlugin
	{
		public static ManualLogSource LoggerInstance;

		internal static ConfigEntry<bool> ConfigEnabled;

		internal static EnemyLocationTracker Tracker;

		private void Awake()
		{
			//IL_003a: Unknown result type (might be due to invalid IL or missing references)
			LoggerInstance = ((BaseUnityPlugin)this).Logger;
			ConfigEnabled = ((BaseUnityPlugin)this).Config.Bind<bool>("General", "Enable", true, "Enable enemy location on map");
			Tracker = new EnemyLocationTracker();
			new Harmony("wzk.lingxi.plugin.enemylocation").PatchAll();
			LoggerInstance.LogInfo((object)"Enemy Location loaded.");
		}
	}
	internal class EnemyLocationTracker
	{
		private readonly Dictionary<EnemyParent, MapCustom> _enemyLocationList = new Dictionary<EnemyParent, MapCustom>();

		public void AddEnemyLocation(EnemyParent enemy)
		{
			//IL_0064: Unknown result type (might be due to invalid IL or missing references)
			//IL_0069: Unknown result type (might be due to invalid IL or missing references)
			if (_enemyLocationList.ContainsKey(enemy) || GameDirector.instance.PlayerList.Count == 0)
			{
				return;
			}
			Enemy value = Traverse.Create((object)enemy).Field("Enemy").GetValue<Enemy>();
			if (!((Object)(object)value == (Object)null))
			{
				MapCustom val = ((Component)value).gameObject.AddComponent<MapCustom>();
				((Object)val).name = "Enemy_Point_" + enemy.enemyName;
				val.color = Color.red;
				PlayerDeathHead value2 = Traverse.Create((object)GameDirector.instance.PlayerList[0]).Field("playerDeathHead").GetValue<PlayerDeathHead>();
				if ((Object)(object)value2?.mapCustom != (Object)null)
				{
					val.sprite = value2.mapCustom.sprite;
				}
				_enemyLocationList[enemy] = val;
			}
		}

		public bool RemoveEnemyLocation(EnemyParent enemy)
		{
			if (!_enemyLocationList.TryGetValue(enemy, out MapCustom value))
			{
				return false;
			}
			MapCustomEntity value2 = Traverse.Create((object)value).Field("mapCustomEntity").GetValue<MapCustomEntity>();
			if ((Object)(object)value2 != (Object)null)
			{
				Object.Destroy((Object)(object)((Component)value2).gameObject);
			}
			_enemyLocationList.Remove(enemy);
			return true;
		}
	}
	[HarmonyPatch(typeof(EnemyParent))]
	internal static class EnemyParentPatches
	{
		[HarmonyPatch("SpawnRPC")]
		[HarmonyPostfix]
		private static void EnemySpawn_POST(EnemyParent __instance)
		{
			if (EnemyLocationPlugin.ConfigEnabled.Value)
			{
				EnemyLocationPlugin.Tracker.AddEnemyLocation(__instance);
			}
		}

		[HarmonyPatch("DespawnRPC")]
		[HarmonyPostfix]
		private static void EnemyDespawn_POST(EnemyParent __instance)
		{
			if (EnemyLocationPlugin.ConfigEnabled.Value)
			{
				EnemyLocationPlugin.Tracker.RemoveEnemyLocation(__instance);
			}
		}
	}
}