R.E.P.O.
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Dependency string
slenered-OrbBoosts-1.0.5
Dependants

(Insert eyecatching pitch here)

OrbBoosts

Orbs (or souls) now grant a random effect when used.

  • 50% Heal; tier 1: 10-30 HP, tier 2: 20-60 HP, tier 3: 30-90 HP
  • 25% Random temporary upgrade (Clears at the end of the level)
  • 10% Random temporary weapon (Unrechargeable, clears at the end of the level)
  • 10% Spawns an unrechargeable temporary stealth drone that turns a player both invisible and silent, lasting for 40, 80, 120 seconds respectfully.
  • 5% For a secret bonus.
Upgrade Rates
Upgrade Tier 1 Tier 2 Tier 3
Strength 2% 5% 20%
Health 2% 8% 20%
Speed 5% 8% 10%
Stamina 5% 10% 10%
Extra Jump 8% 14% 10%
Range 8% 14% 9%
Crouch Rest 10% 10% 8%
Tumble Wings 10% 8% 6%
Tumble Launch 10% 8% 2%
Tumble Climb 10% 5% 2%
Death Head Battery 15% 5% 2%
Map Player Count* 15% 5% 1%

*Map Player Count can only be obtained once, it's rate gets redistributed to everything else.

Weapon Rates
Weapon Tier 1 Tier 2 Tier 3
Tranq Gun 22% --- ---
Boltzap 22% --- ---
Pulse Pistol 22% --- ---
Frying Pan 11% --- ---
Baseball Bat 11% --- ---
Prodzap 11% --- ---
Handgun Gun --- 50% ---
Sledge Hammer --- 25% ---
Sword --- 25% ---
Photon Blaster --- --- 33%
Shotgun --- --- 33%
C.A.R.T. Cannon --- --- 16%
C.A.R.T. Laser --- --- 16%

If you discover any issues, please report them to the GitHub repo: https://github.com/slenered/Repo-OrbBoost.


Known Issues:

  • When acquiring 10 or more temporary upgrades, the upgrades list display maybe improperly formated.

Changelog:

1.0.5: Removed debug keybinds that forced specific RNG values. (keypad 0-4, enjoy).
1.0.4: Fixed objects spawning from orbs after extract from spawning inside the ground.
  Fixed some clients lagging when invisible from the Stealth Drone
  FINALLY fixed clients not seeing the red temporary border.
1.0.3: Fixed compilation error.
1.0.2: Fixed orb would give only upgrade boosts.
1.0.1: Added Death Battery and Tumble Climb to the Upgrade pool.
1.0.0: release!

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