sonicgun
Adds a weapon to create sound remotely.
| Date uploaded | a week ago |
| Version | 1.3.3 |
| Download link | slenered-sonicgun-1.3.3.zip |
| Downloads | 1999 |
| Dependency string | slenered-sonicgun-1.3.3 |
This mod requires the following mods to function
README
Are you tired of Huntsmen listening in on your very philosophical conversations?
Have you ever wanted to pick up the spare change off the ground and toss it?
Introducing: The Sonic Gun!
A handheld device that creates sound elsewhere! Point and Shoot! It's that easy!
Green on the Energy!*
It won't waste your precious energy!
It comes with an auto recharging battery that gives you 3 simultaneous uses.
It's quiet!*
It's as quiet as a pet rock, as long as you don't point it at yourself
Overclock Ready!
By holding the trigger down you will charge the device to fire repeated sonic blasts!
Warning: Holding the trigger down for too long will overload the device.
An overloaded device may:
- Emit a hypersonic blast.
- Cause deafness.
*As long as you don't overload the device
Caution: Sound emitted is highly pitched and may shatter glass or porcelain objects, such as garden gnomes.
If you discover any issues, please report them to the GitHub repo: https://github.com/slenered/SonicGun_REPO.
Changelog:
1.3.3: Fix a bug that lagged and could crash the game while a player heard tinnitus. Nerfed the amount of damage that a hypersonic shot should do.
1.3.2: Why...? SonicGun.dll now is package with the mod.
1.3.1: Adjusted price.
1.3.0: Updated to the Monster Update 0.3.0! (1.2.0: Sonic shots can shatter Gnomes. This version was never published)
1.0.0: Released.
1.0.1: Fixed gun not shooting when the battery was empty.
1.0.2: Fixed incompatibility with multiplayer. (I'm a dunce.)
1.0.21: Unity compilation error.
1.0.3: Increased overload battery form 3 -> 5. Changed color of shoot effects.
1.1.0: Because of a type with the version '1.0.2.1' being '1.0.21'