0.3.2
- Add an emissive status LED: red by default, green during successful extraction, red again on completion. Rejected presses keep it red.
- Status follows the synchronized extraction state for all players.
0.3.1
- Match interaction collider to the complete round green button; remove overlapping bezel capsule.
- Use the native grabbable aim cursor and player aiming camera.
- Add a push-in / spring-return animation and native button sound, synchronized from the host.
0.3.0
- Replace shop geometry with a compact red control bollard and raised green button.
- Place at the front-right of the actual extraction chassis, excluding the oversized detection volume.
- Preserve the stand after confirmation; interact only with its button.
- Fall back to native extraction if no safe stand position is available.
Changelog
0.2.4
- Replace the oversized shop-side assembly and hidden prototype geometry with the native button and rim on a compact pedestal.
- Size obstacle/floor checks to the visible stand.
- Keep button-only interaction and persistent visibility.
0.2.3
- Place the confirmation stand near the right entrance, outside the loading surface.
- Check static obstacles and floor support before placement; retry nearby candidates.
- Only the button itself accepts confirmation clicks.
- Keep the stand visible during and after extraction.
- Validate client interaction distance against the relocated button.
0.2.2
- Turn the module face 180 degrees around its vertical axis to face the player in the observed shop/grab orientation.
- Transform the root collider center with the model, preserving the working native grab setup.
0.2.1
- Fix ungrabbable module: root collider now carries the required Phys Grab Object tag, native layer, PhysGrabObject and collider marker.
- Remove decorative child colliders which bypassed the native grab path.
- Lower the center of mass for a more stable case.
0.2.0
- Replace the shop item with a compact equipment module and carry handle.
- Match grab/physics colliders to the visible case and handle.
- Remove cereal auto-rotation, player upgrade animation and consumption effects.
- Classify the item as a small tool, with neutral shop spawn rotation.
- Install with E outside the shop; preserve existing team ownership saves.
0.1.3
- Show the purchased confirmation stand before activating an extraction point, as well as while loading valuables.
0.1.2
- Replace the oversized emissive confirmation panel with vanilla shop stand geometry and materials.
- Remove overlapping front/back 3D text and modifications to the activation switch.
- Preserve native scale and add button press movement.
- Keep the existing team purchase/save state and host quota validation.
0.1.0
- First public early release.
- Purchasable team-wide manual extraction control, regular price from $30,000.
- Custom industrial control unit and original panel artwork.
- Saved per run; host validates quota before confirmation.
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