R.E.P.O.
Install with App

Details

Latest version
0.3.2
Last Updated
First Uploaded
Downloads
553
Likes
1
Size
2.7MB
Dependants

0.3.2

  • Add an emissive status LED: red by default, green during successful extraction, red again on completion. Rejected presses keep it red.
  • Status follows the synchronized extraction state for all players.

0.3.1

  • Match interaction collider to the complete round green button; remove overlapping bezel capsule.
  • Use the native grabbable aim cursor and player aiming camera.
  • Add a push-in / spring-return animation and native button sound, synchronized from the host.

0.3.0

  • Replace shop geometry with a compact red control bollard and raised green button.
  • Place at the front-right of the actual extraction chassis, excluding the oversized detection volume.
  • Preserve the stand after confirmation; interact only with its button.
  • Fall back to native extraction if no safe stand position is available.

Changelog

0.2.4

  • Replace the oversized shop-side assembly and hidden prototype geometry with the native button and rim on a compact pedestal.
  • Size obstacle/floor checks to the visible stand.
  • Keep button-only interaction and persistent visibility.

0.2.3

  • Place the confirmation stand near the right entrance, outside the loading surface.
  • Check static obstacles and floor support before placement; retry nearby candidates.
  • Only the button itself accepts confirmation clicks.
  • Keep the stand visible during and after extraction.
  • Validate client interaction distance against the relocated button.

0.2.2

  • Turn the module face 180 degrees around its vertical axis to face the player in the observed shop/grab orientation.
  • Transform the root collider center with the model, preserving the working native grab setup.

0.2.1

  • Fix ungrabbable module: root collider now carries the required Phys Grab Object tag, native layer, PhysGrabObject and collider marker.
  • Remove decorative child colliders which bypassed the native grab path.
  • Lower the center of mass for a more stable case.

0.2.0

  • Replace the shop item with a compact equipment module and carry handle.
  • Match grab/physics colliders to the visible case and handle.
  • Remove cereal auto-rotation, player upgrade animation and consumption effects.
  • Classify the item as a small tool, with neutral shop spawn rotation.
  • Install with E outside the shop; preserve existing team ownership saves.

0.1.3

  • Show the purchased confirmation stand before activating an extraction point, as well as while loading valuables.

0.1.2

  • Replace the oversized emissive confirmation panel with vanilla shop stand geometry and materials.
  • Remove overlapping front/back 3D text and modifications to the activation switch.
  • Preserve native scale and add button press movement.
  • Keep the existing team purchase/save state and host quota validation.

0.1.0

  • First public early release.
  • Purchasable team-wide manual extraction control, regular price from $30,000.
  • Custom industrial control unit and original panel artwork.
  • Saved per run; host validates quota before confirmation.
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