Please disclose if any significant portion of your mod was created using AI tools by adding the 'AI Generated' category. Failing to do so may result in the mod being removed from Thunderstore.
Decompiled source of BetterMap Fixer v1.0.0
BetterMapFixer.dll
Decompiled a day agousing System.Diagnostics; using System.Reflection; using System.Runtime.CompilerServices; using System.Runtime.Versioning; using System.Security; using System.Security.Permissions; using BepInEx; using BetterMap; using HarmonyLib; using UnityEngine; [assembly: CompilationRelaxations(8)] [assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)] [assembly: Debuggable(DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints)] [assembly: TargetFramework(".NETFramework,Version=v4.8", FrameworkDisplayName = ".NET Framework 4.8")] [assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)] [assembly: AssemblyVersion("0.0.0.0")] [module: UnverifiableCode] namespace BetterMapPatch; [BepInPlugin("BetterMap.Fixer", "BetterMap Fixer", "1.0.0")] [BepInDependency(/*Could not decode attribute arguments.*/)] public class BetterMapPatch : BaseUnityPlugin { [HarmonyPatch(typeof(BetterMap), "AddPlayerToMap")] public static class AddPlayerToMapPatch { [HarmonyPrefix] public static bool Prefix(PlayerAvatar playerAvatar) { //IL_002b: Unknown result type (might be due to invalid IL or missing references) //IL_0030: Unknown result type (might be due to invalid IL or missing references) if ((Object)(object)playerAvatar == (Object)null) { return true; } MapCustom obj = ((Component)playerAvatar).GetComponent<MapCustom>() ?? ((Component)playerAvatar).gameObject.AddComponent<MapCustom>(); obj.sprite = _squareSprite; obj.color = Color.blue; return false; } } private static Sprite _squareSprite; private void Awake() { //IL_000f: Unknown result type (might be due to invalid IL or missing references) _squareSprite = CreateSquareSprite(); new Harmony("BetterMap.Fixer").PatchAll(); } private static Sprite CreateSquareSprite() { //IL_0004: Unknown result type (might be due to invalid IL or missing references) //IL_000a: Expected O, but got Unknown //IL_0018: Unknown result type (might be due to invalid IL or missing references) //IL_001d: Unknown result type (might be due to invalid IL or missing references) //IL_004e: Unknown result type (might be due to invalid IL or missing references) //IL_005d: Unknown result type (might be due to invalid IL or missing references) Texture2D val = new Texture2D(5, 5, (TextureFormat)4, false); Color[] array = (Color[])(object)new Color[25]; for (int i = 0; i < array.Length; i++) { array[i] = Color.white; } val.SetPixels(array); val.Apply(); return Sprite.Create(val, new Rect(0f, 0f, 5f, 5f), new Vector2(0.5f, 0.5f)); } }