Decompiled source of NoPostProcessing v1.0.1

NoPostProcessing.dll

Decompiled 4 months ago
using System;
using System.Diagnostics;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.InteropServices;
using System.Runtime.Versioning;
using BepInEx;
using BepInEx.Logging;
using HarmonyLib;
using Microsoft.CodeAnalysis;
using UnityEngine;
using UnityEngine.Rendering.PostProcessing;

[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints)]
[assembly: AssemblyTitle("NoPostProcessing")]
[assembly: AssemblyDescription("")]
[assembly: AssemblyConfiguration("")]
[assembly: AssemblyCompany("tybikkryt")]
[assembly: AssemblyProduct("NoPostProcessing")]
[assembly: AssemblyCopyright("Copyright ©  2025")]
[assembly: AssemblyTrademark("")]
[assembly: ComVisible(false)]
[assembly: Guid("3172c3ef-d05a-4d7f-9403-ba6ac6e8026a")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: TargetFramework(".NETFramework,Version=v4.7.2", FrameworkDisplayName = ".NET Framework 4.7.2")]
[assembly: AssemblyVersion("1.0.0.0")]
[module: RefSafetyRules(11)]
namespace Microsoft.CodeAnalysis
{
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	internal sealed class EmbeddedAttribute : Attribute
	{
	}
}
namespace System.Runtime.CompilerServices
{
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	[AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)]
	internal sealed class RefSafetyRulesAttribute : Attribute
	{
		public readonly int Version;

		public RefSafetyRulesAttribute(int P_0)
		{
			Version = P_0;
		}
	}
}
namespace NoPostProcessing
{
	[BepInPlugin("tybikkryt.nopostproccesing", "NoPostProcessing", "1.0.0.0")]
	public class NoPostProccesingPlugin : BaseUnityPlugin
	{
		[HarmonyPatch(typeof(PostProcessVolume), "Update")]
		public class PostProcessVolumePatch
		{
			private static void Postfix()
			{
				ppm = GameObject.Find("Post Processing Main");
				ppo = GameObject.Find("Post Processing Overlay");
				ppm.SetActive(false);
				ppo.SetActive(false);
			}
		}

		public const string pluginGuid = "tybikkryt.nopostproccesing";

		public const string pluginName = "NoPostProcessing";

		public const string pluginVersion = "1.0.0.0";

		public static ManualLogSource Log;

		public static GameObject ppm;

		public static GameObject ppo;

		private void Awake()
		{
			//IL_0020: Unknown result type (might be due to invalid IL or missing references)
			((BaseUnityPlugin)this).Logger.LogMessage((object)"Patching...");
			Log = ((BaseUnityPlugin)this).Logger;
			new Harmony("tybikkryt.nopostproccesing").PatchAll();
			((BaseUnityPlugin)this).Logger.LogMessage((object)"Patching complete");
		}
	}
}