watchoutbro-WatchOutBro icon

WatchOutBro

Per-enemy gags + stacking + character cameos (Goobers, Clark, Dexter, DIRCM, ...). Drop voices/images for full effect.

Last updated 2 weeks ago
Total downloads 1725
Total rating 1 
Categories Monsters AI Generated
Dependency string watchoutbro-WatchOutBro-3.0.2
Dependants 0 other packages depend on this package

This mod requires the following mods to function

BepInEx-BepInExPack-5.4.2100 icon
BepInEx-BepInExPack

BepInEx pack for Mono Unity games. Preconfigured and ready to use.

Preferred version: 5.4.2100

README

WatchOutBro

A gag mod that slaps an out-of-place overlay onto your screen for everything that happens. Loud, ugly, on purpose.

What's new in v3

  • Bug fix: per-enemy reactions actually trigger now.
  • Stacking: multiple enemies → multiple stacked bubbles.
  • Character cameos: Goobers, Clark, Dexter Morgan, DIRCM, Klonnku, Plonko, Ulfric Stormcloak, Mommy ASMR.
  • Drop-in folders: add real voice clips and images without rebuilding the mod.

Drop-in folders (no rebuild required)

After first launch, two folders are read from BepInEx/plugins/WatchOutBro/:

voices/   ← drop OGG, WAV, or MP3 files here
images/   ← drop PNG (recommend ~256×256, transparent background)

Voice filenames

goober_1.ogg         "one goober"
goober_2.ogg         "two goobers"
goober_3.ogg         "three goobers"
goober_4.ogg         "four goobers"
goober_5.ogg         "five goobers"
goober_6.ogg         "six goobers"
goober_7.ogg         "seven goobers"
goober_8.ogg         "eight goobers"
goober_9.ogg         "nine goobers"
goober_10.ogg        "ten goobers"
goober_iquit.ogg     "I quit" (plays from pickup 11 onwards)
clark_pickup.ogg     "I think I like this Clark"
mommy_asmr_loop.ogg  long ambient loop, 30s+ recommended (only plays in menu / lobby / truck)
ulfric.ogg           Ulfric line (rare cameo on level load)
klonnku.ogg          Klonnku noise (plays on Gnome proximity)
plonko.ogg           Plonko noise (plays on Spewer proximity)
dexter.ogg           Dexter line (plays on Chef proximity)
dircm.ogg            DIRCM enemy line (plays on Trudge proximity)
dircm_fire.ogg       IR-beam fire sound (plays on any gun fire)

Missing file → procedural placeholder beep.

Image filenames

clark.png  ulfric.png  klonnku.png  plonko.png  dexter.png  dircm.png

Missing file → procedural placeholder icon.

Cameo roster

Trigger Cameo
Any valuable pickup Goobers counter + duplicate spawn
Diamond / crown / jewel / gold / trophy / ruby / sapphire / emerald pickup Clark
Menu / lobby / truck scene Mommy ASMR ambient loop
Level scene load (5% chance) Ulfric Stormcloak banner
Gnome proximity Klonnku
Spewer proximity Plonko
Chef proximity Dexter Morgan
Trudge proximity DIRCM enemy
Any gun fire DIRCM weapon (cyan beam flash)
Level scene load (every level, 8–20s after load) Wolters Kluwer Compliance Training modal
Anything else (vanilla enemy) v2 reactions (Huntsman shush, Reaper skull, ...)

Config

Tweak in BepInEx/config/watchoutbro.WatchOutBro.cfg after first launch:

  • [Diagnostics] LogEnemyNames — set to true to dump every detected enemy's transform chain and which reaction matched. Use to tune keywords, then turn off.
  • [Audio] VoiceVolume — voice + procedural SFX volume (0..1, default 0.7).
  • [Audio] AmbientVolume — ambient loop volume (0..1, default 0.3).
  • [Gameplay] GooberDuplicate — turn off to skip spawning visual duplicates on pickup.
  • [Gameplay] UlfricChance — 0..1, default 0.05.

Install

Use r2modman or Gale. Click "Install with Mod Manager".

Multiplayer

All overlays + sounds are client-local. Each player who installs sees/hears their own gags. Goober duplicates are visual-only (not net-synced).

Credits

  • Cat photo: the author's cat.
  • Voice lines: the author. If a voice file came from somewhere else, replace it.
  • Wolters Kluwer parody logo: procedurally generated, not the real trademark.