using System;
using System.Collections;
using System.Collections.Generic;
using System.Diagnostics;
using System.Reflection;
using System.Reflection.Emit;
using System.Runtime.CompilerServices;
using System.Runtime.InteropServices;
using System.Runtime.Versioning;
using BepInEx;
using BepInEx.Configuration;
using BepInEx.Logging;
using HarmonyLib;
[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: AssemblyTitle("HighBetGambit")]
[assembly: AssemblyDescription("")]
[assembly: AssemblyConfiguration("")]
[assembly: AssemblyCompany("")]
[assembly: AssemblyProduct("HighBetGambit")]
[assembly: AssemblyCopyright("Copyright © 2025")]
[assembly: AssemblyTrademark("")]
[assembly: ComVisible(false)]
[assembly: Guid("5ea80a69-1e7f-435c-be76-ef53c298ec6d")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: TargetFramework(".NETFramework,Version=v4.8", FrameworkDisplayName = ".NET Framework 4.8")]
[assembly: AssemblyVersion("1.0.0.0")]
namespace GambitConfig;
[BepInPlugin("yazirushi.GambitConfig", "GambitConfig", "0.1.0")]
public class GambitConfig : BaseUnityPlugin
{
private readonly Harmony harmony = new Harmony("yazirushi.GambitConfig");
internal static ManualLogSource mls;
public static ConfigEntry<int> Green_Value;
public static ConfigEntry<int> Red_Value;
public static ConfigEntry<int> Yellow_Value;
public static ConfigEntry<int> Black_Value;
public static ConfigEntry<bool> EnableLogging;
private void Awake()
{
Green_Value = ((BaseUnityPlugin)this).Config.Bind<int>("Green", "Heal amount", 50, "---");
Red_Value = ((BaseUnityPlugin)this).Config.Bind<int>("Red", "Damage amount", 100, "---");
Yellow_Value = ((BaseUnityPlugin)this).Config.Bind<int>("Yellow", "Reward amount", 50000, "---");
Black_Value = ((BaseUnityPlugin)this).Config.Bind<int>("Black", "Remaining health", 0, "---");
EnableLogging = ((BaseUnityPlugin)this).Config.Bind<bool>("Settings", "EnableLogging", false, "---");
mls = ((BaseUnityPlugin)this).Logger;
mls.LogInfo((object)"\n\n ██▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▌ ▄▅▅▅▅▅▅▅▄ \n ██▌▐▀▀▀▀▀▀█▀▀▀▀▀█▀▀▀▀▀▀█▀▀▀▀▀█▀▀▀▀█▀▀▀▀▀▀▌▐ ▄█▀▒▒▒▒▒▓▓▀█▅▄ \n ███ ▌ ▅▅▅▅ ▅▅ ▅ ▅ ▅▅▅ ▅▅▅ ▅▅▅▅ ▐ ▌ ▐█░░░▒▒█▓▓▓▓▓▊▐▌ \n ███ ▌ █ ▅▅ █▅▅█ ██▅██ █▅▅▀ █ █ ▐ ▌ ██░░░░▐█▌░░░░█▅▌ \n ███ ▌ █▅▅█ █ █ █ █ █ █▅▅▀ ▅█▅ █ ▐ ▌ ▐▌█▓▓▓▓▓▒▒▒░░░██ \n ███ ▌ ▅▅▅▅ ▅▅▅▅ ▅ ▅ ▅▅▅▅ ▅▅▅ ▅▅▅▅ ▐ ▌ ▐▅██▄▓▓▒▒▒▒▒▄██▀ \n ███ ▌ █ ▀ █ █ █▀▅▄█ █▅▅ █ █ ▅▅ ▐ ▌ ▀▀██████████▀ \n ███ ▌ █▅▅█ █▅▅█ █ ▀█ █ ▅█▅ █▅▅█ ▐ ▌ ▀▀██▀▀ \n ██▌▐▄▄▄▄▄▄█▄▄▄▄▄█▄▄▄▄▄▄█▄▄▄▄▄█▄▄▄▄█▄▄▄▄▄▄▌▐ ▄▄▅▀▀██▀▀▅▄▄ \n ██▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▌ ▐▐▐▐▀ ██ ▀▌▌▌▌ \n █████████████████████████████████████████▌ ▌▐ \n");
mls.LogInfo((object)"Starting GambitConfig...");
harmony.PatchAll();
}
}
[HarmonyPatch(typeof(EnemySpinny), "Update")]
public class ResultPatch
{
[CompilerGenerated]
private sealed class <Transpiler>d__0 : IEnumerable<CodeInstruction>, IEnumerable, IEnumerator<CodeInstruction>, IDisposable, IEnumerator
{
private int <>1__state;
private CodeInstruction <>2__current;
private int <>l__initialThreadId;
private IEnumerable<CodeInstruction> instructions;
public IEnumerable<CodeInstruction> <>3__instructions;
private int <ldc_i4_1>5__1;
private IEnumerator<CodeInstruction> <>s__2;
private CodeInstruction <code>5__3;
CodeInstruction IEnumerator<CodeInstruction>.Current
{
[DebuggerHidden]
get
{
return <>2__current;
}
}
object IEnumerator.Current
{
[DebuggerHidden]
get
{
return <>2__current;
}
}
[DebuggerHidden]
public <Transpiler>d__0(int <>1__state)
{
this.<>1__state = <>1__state;
<>l__initialThreadId = Environment.CurrentManagedThreadId;
}
[DebuggerHidden]
void IDisposable.Dispose()
{
int num = <>1__state;
if (num == -3 || (uint)(num - 1) <= 3u)
{
try
{
}
finally
{
<>m__Finally1();
}
}
<>s__2 = null;
<code>5__3 = null;
<>1__state = -2;
}
private bool MoveNext()
{
//IL_00cf: Unknown result type (might be due to invalid IL or missing references)
//IL_00d9: Expected O, but got Unknown
//IL_0153: Unknown result type (might be due to invalid IL or missing references)
//IL_015d: Expected O, but got Unknown
//IL_0214: Unknown result type (might be due to invalid IL or missing references)
//IL_021e: Expected O, but got Unknown
try
{
switch (<>1__state)
{
default:
return false;
case 0:
<>1__state = -1;
<ldc_i4_1>5__1 = 0;
<>s__2 = instructions.GetEnumerator();
<>1__state = -3;
break;
case 1:
<>1__state = -3;
GambitConfig.mls.LogInfo((object)"HighBetGambit: Green ok");
break;
case 2:
<>1__state = -3;
GambitConfig.mls.LogInfo((object)"HighBetGambit: Red ok");
break;
case 3:
<>1__state = -3;
GambitConfig.mls.LogInfo((object)"HighBetGambit: Black ok");
break;
case 4:
<>1__state = -3;
<code>5__3 = null;
break;
}
if (<>s__2.MoveNext())
{
<code>5__3 = <>s__2.Current;
if (<code>5__3.opcode == OpCodes.Ldc_I4_S && Convert.ToInt32(<code>5__3.operand) == 25)
{
<>2__current = new CodeInstruction(OpCodes.Call, (object)AccessTools.Method(typeof(ResultPatch), "GreenValue", (Type[])null, (Type[])null));
<>1__state = 1;
return true;
}
if (<code>5__3.opcode == OpCodes.Ldc_I4_S && Convert.ToInt32(<code>5__3.operand) == 50)
{
<>2__current = new CodeInstruction(OpCodes.Call, (object)AccessTools.Method(typeof(ResultPatch), "RedValue", (Type[])null, (Type[])null));
<>1__state = 2;
return true;
}
if (<code>5__3.opcode == OpCodes.Ldc_I4_1 || (<code>5__3.opcode == OpCodes.Ldc_I4 && Convert.ToInt32(<code>5__3.operand) == 1))
{
<ldc_i4_1>5__1++;
if (<ldc_i4_1>5__1 == 6)
{
<>2__current = new CodeInstruction(OpCodes.Call, (object)AccessTools.Method(typeof(ResultPatch), "BlackValue", (Type[])null, (Type[])null));
<>1__state = 3;
return true;
}
}
<>2__current = <code>5__3;
<>1__state = 4;
return true;
}
<>m__Finally1();
<>s__2 = null;
return false;
}
catch
{
//try-fault
((IDisposable)this).Dispose();
throw;
}
}
bool IEnumerator.MoveNext()
{
//ILSpy generated this explicit interface implementation from .override directive in MoveNext
return this.MoveNext();
}
private void <>m__Finally1()
{
<>1__state = -1;
if (<>s__2 != null)
{
<>s__2.Dispose();
}
}
[DebuggerHidden]
void IEnumerator.Reset()
{
throw new NotSupportedException();
}
[DebuggerHidden]
IEnumerator<CodeInstruction> IEnumerable<CodeInstruction>.GetEnumerator()
{
<Transpiler>d__0 <Transpiler>d__;
if (<>1__state == -2 && <>l__initialThreadId == Environment.CurrentManagedThreadId)
{
<>1__state = 0;
<Transpiler>d__ = this;
}
else
{
<Transpiler>d__ = new <Transpiler>d__0(0);
}
<Transpiler>d__.instructions = <>3__instructions;
return <Transpiler>d__;
}
[DebuggerHidden]
IEnumerator IEnumerable.GetEnumerator()
{
return ((IEnumerable<CodeInstruction>)this).GetEnumerator();
}
}
[IteratorStateMachine(typeof(<Transpiler>d__0))]
private static IEnumerable<CodeInstruction> Transpiler(IEnumerable<CodeInstruction> instructions)
{
//yield-return decompiler failed: Unexpected instruction in Iterator.Dispose()
return new <Transpiler>d__0(-2)
{
<>3__instructions = instructions
};
}
public static int GreenValue()
{
return GambitConfig.Green_Value.Value;
}
public static int RedValue()
{
return GambitConfig.Red_Value.Value;
}
public static int BlackValue()
{
return GambitConfig.Black_Value.Value;
}
}
[HarmonyPatch(typeof(EnemySpinny), "SpawnMoneyBag")]
public class ResultPatch2
{
[CompilerGenerated]
private sealed class <Transpiler>d__0 : IEnumerable<CodeInstruction>, IEnumerable, IEnumerator<CodeInstruction>, IDisposable, IEnumerator
{
private int <>1__state;
private CodeInstruction <>2__current;
private int <>l__initialThreadId;
private IEnumerable<CodeInstruction> instructions;
public IEnumerable<CodeInstruction> <>3__instructions;
private IEnumerator<CodeInstruction> <>s__1;
private CodeInstruction <code>5__2;
CodeInstruction IEnumerator<CodeInstruction>.Current
{
[DebuggerHidden]
get
{
return <>2__current;
}
}
object IEnumerator.Current
{
[DebuggerHidden]
get
{
return <>2__current;
}
}
[DebuggerHidden]
public <Transpiler>d__0(int <>1__state)
{
this.<>1__state = <>1__state;
<>l__initialThreadId = Environment.CurrentManagedThreadId;
}
[DebuggerHidden]
void IDisposable.Dispose()
{
int num = <>1__state;
if (num == -3 || (uint)(num - 1) <= 1u)
{
try
{
}
finally
{
<>m__Finally1();
}
}
<>s__1 = null;
<code>5__2 = null;
<>1__state = -2;
}
private bool MoveNext()
{
//IL_00b9: Unknown result type (might be due to invalid IL or missing references)
//IL_00c3: Expected O, but got Unknown
try
{
switch (<>1__state)
{
default:
return false;
case 0:
<>1__state = -1;
<>s__1 = instructions.GetEnumerator();
<>1__state = -3;
break;
case 1:
<>1__state = -3;
GambitConfig.mls.LogInfo((object)"HighBetGambit: Yellow ok");
break;
case 2:
<>1__state = -3;
<code>5__2 = null;
break;
}
if (<>s__1.MoveNext())
{
<code>5__2 = <>s__1.Current;
if (<code>5__2.opcode == OpCodes.Ldc_I4 && Convert.ToInt32(<code>5__2.operand) == 5000)
{
<>2__current = new CodeInstruction(OpCodes.Call, (object)AccessTools.Method(typeof(ResultPatch2), "YellowValue", (Type[])null, (Type[])null));
<>1__state = 1;
return true;
}
<>2__current = <code>5__2;
<>1__state = 2;
return true;
}
<>m__Finally1();
<>s__1 = null;
return false;
}
catch
{
//try-fault
((IDisposable)this).Dispose();
throw;
}
}
bool IEnumerator.MoveNext()
{
//ILSpy generated this explicit interface implementation from .override directive in MoveNext
return this.MoveNext();
}
private void <>m__Finally1()
{
<>1__state = -1;
if (<>s__1 != null)
{
<>s__1.Dispose();
}
}
[DebuggerHidden]
void IEnumerator.Reset()
{
throw new NotSupportedException();
}
[DebuggerHidden]
IEnumerator<CodeInstruction> IEnumerable<CodeInstruction>.GetEnumerator()
{
<Transpiler>d__0 <Transpiler>d__;
if (<>1__state == -2 && <>l__initialThreadId == Environment.CurrentManagedThreadId)
{
<>1__state = 0;
<Transpiler>d__ = this;
}
else
{
<Transpiler>d__ = new <Transpiler>d__0(0);
}
<Transpiler>d__.instructions = <>3__instructions;
return <Transpiler>d__;
}
[DebuggerHidden]
IEnumerator IEnumerable.GetEnumerator()
{
return ((IEnumerable<CodeInstruction>)this).GetEnumerator();
}
}
[IteratorStateMachine(typeof(<Transpiler>d__0))]
private static IEnumerable<CodeInstruction> Transpiler(IEnumerable<CodeInstruction> instructions)
{
//yield-return decompiler failed: Unexpected instruction in Iterator.Dispose()
return new <Transpiler>d__0(-2)
{
<>3__instructions = instructions
};
}
public static int YellowValue()
{
return GambitConfig.Yellow_Value.Value;
}
}