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Decompiled source of GambitConfig v0.1.0
plugins/yazirushi-GambitConfig/GambitConfig.dll
Decompiled 5 months agousing System; using System.Collections; using System.Collections.Generic; using System.Diagnostics; using System.Reflection; using System.Reflection.Emit; using System.Runtime.CompilerServices; using System.Runtime.InteropServices; using System.Runtime.Versioning; using BepInEx; using BepInEx.Configuration; using BepInEx.Logging; using HarmonyLib; [assembly: CompilationRelaxations(8)] [assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)] [assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)] [assembly: AssemblyTitle("HighBetGambit")] [assembly: AssemblyDescription("")] [assembly: AssemblyConfiguration("")] [assembly: AssemblyCompany("")] [assembly: AssemblyProduct("HighBetGambit")] [assembly: AssemblyCopyright("Copyright © 2025")] [assembly: AssemblyTrademark("")] [assembly: ComVisible(false)] [assembly: Guid("5ea80a69-1e7f-435c-be76-ef53c298ec6d")] [assembly: AssemblyFileVersion("1.0.0.0")] [assembly: TargetFramework(".NETFramework,Version=v4.8", FrameworkDisplayName = ".NET Framework 4.8")] [assembly: AssemblyVersion("1.0.0.0")] namespace GambitConfig; [BepInPlugin("yazirushi.GambitConfig", "GambitConfig", "0.1.0")] public class GambitConfig : BaseUnityPlugin { private readonly Harmony harmony = new Harmony("yazirushi.GambitConfig"); internal static ManualLogSource mls; public static ConfigEntry<int> Green_Value; public static ConfigEntry<int> Red_Value; public static ConfigEntry<int> Yellow_Value; public static ConfigEntry<int> Black_Value; public static ConfigEntry<bool> EnableLogging; private void Awake() { Green_Value = ((BaseUnityPlugin)this).Config.Bind<int>("Green", "Heal amount", 50, "---"); Red_Value = ((BaseUnityPlugin)this).Config.Bind<int>("Red", "Damage amount", 100, "---"); Yellow_Value = ((BaseUnityPlugin)this).Config.Bind<int>("Yellow", "Reward amount", 50000, "---"); Black_Value = ((BaseUnityPlugin)this).Config.Bind<int>("Black", "Remaining health", 0, "---"); EnableLogging = ((BaseUnityPlugin)this).Config.Bind<bool>("Settings", "EnableLogging", false, "---"); mls = ((BaseUnityPlugin)this).Logger; mls.LogInfo((object)"\n\n ██▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▌ ▄▅▅▅▅▅▅▅▄ \n ██▌▐▀▀▀▀▀▀█▀▀▀▀▀█▀▀▀▀▀▀█▀▀▀▀▀█▀▀▀▀█▀▀▀▀▀▀▌▐ ▄█▀▒▒▒▒▒▓▓▀█▅▄ \n ███ ▌ ▅▅▅▅ ▅▅ ▅ ▅ ▅▅▅ ▅▅▅ ▅▅▅▅ ▐ ▌ ▐█░░░▒▒█▓▓▓▓▓▊▐▌ \n ███ ▌ █ ▅▅ █▅▅█ ██▅██ █▅▅▀ █ █ ▐ ▌ ██░░░░▐█▌░░░░█▅▌ \n ███ ▌ █▅▅█ █ █ █ █ █ █▅▅▀ ▅█▅ █ ▐ ▌ ▐▌█▓▓▓▓▓▒▒▒░░░██ \n ███ ▌ ▅▅▅▅ ▅▅▅▅ ▅ ▅ ▅▅▅▅ ▅▅▅ ▅▅▅▅ ▐ ▌ ▐▅██▄▓▓▒▒▒▒▒▄██▀ \n ███ ▌ █ ▀ █ █ █▀▅▄█ █▅▅ █ █ ▅▅ ▐ ▌ ▀▀██████████▀ \n ███ ▌ █▅▅█ █▅▅█ █ ▀█ █ ▅█▅ █▅▅█ ▐ ▌ ▀▀██▀▀ \n ██▌▐▄▄▄▄▄▄█▄▄▄▄▄█▄▄▄▄▄▄█▄▄▄▄▄█▄▄▄▄█▄▄▄▄▄▄▌▐ ▄▄▅▀▀██▀▀▅▄▄ \n ██▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▌ ▐▐▐▐▀ ██ ▀▌▌▌▌ \n █████████████████████████████████████████▌ ▌▐ \n"); mls.LogInfo((object)"Starting GambitConfig..."); harmony.PatchAll(); } } [HarmonyPatch(typeof(EnemySpinny), "Update")] public class ResultPatch { [CompilerGenerated] private sealed class <Transpiler>d__0 : IEnumerable<CodeInstruction>, IEnumerable, IEnumerator<CodeInstruction>, IDisposable, IEnumerator { private int <>1__state; private CodeInstruction <>2__current; private int <>l__initialThreadId; private IEnumerable<CodeInstruction> instructions; public IEnumerable<CodeInstruction> <>3__instructions; private int <ldc_i4_1>5__1; private IEnumerator<CodeInstruction> <>s__2; private CodeInstruction <code>5__3; CodeInstruction IEnumerator<CodeInstruction>.Current { [DebuggerHidden] get { return <>2__current; } } object IEnumerator.Current { [DebuggerHidden] get { return <>2__current; } } [DebuggerHidden] public <Transpiler>d__0(int <>1__state) { this.<>1__state = <>1__state; <>l__initialThreadId = Environment.CurrentManagedThreadId; } [DebuggerHidden] void IDisposable.Dispose() { int num = <>1__state; if (num == -3 || (uint)(num - 1) <= 3u) { try { } finally { <>m__Finally1(); } } <>s__2 = null; <code>5__3 = null; <>1__state = -2; } private bool MoveNext() { //IL_00cf: Unknown result type (might be due to invalid IL or missing references) //IL_00d9: Expected O, but got Unknown //IL_0153: Unknown result type (might be due to invalid IL or missing references) //IL_015d: Expected O, but got Unknown //IL_0214: Unknown result type (might be due to invalid IL or missing references) //IL_021e: Expected O, but got Unknown try { switch (<>1__state) { default: return false; case 0: <>1__state = -1; <ldc_i4_1>5__1 = 0; <>s__2 = instructions.GetEnumerator(); <>1__state = -3; break; case 1: <>1__state = -3; GambitConfig.mls.LogInfo((object)"HighBetGambit: Green ok"); break; case 2: <>1__state = -3; GambitConfig.mls.LogInfo((object)"HighBetGambit: Red ok"); break; case 3: <>1__state = -3; GambitConfig.mls.LogInfo((object)"HighBetGambit: Black ok"); break; case 4: <>1__state = -3; <code>5__3 = null; break; } if (<>s__2.MoveNext()) { <code>5__3 = <>s__2.Current; if (<code>5__3.opcode == OpCodes.Ldc_I4_S && Convert.ToInt32(<code>5__3.operand) == 25) { <>2__current = new CodeInstruction(OpCodes.Call, (object)AccessTools.Method(typeof(ResultPatch), "GreenValue", (Type[])null, (Type[])null)); <>1__state = 1; return true; } if (<code>5__3.opcode == OpCodes.Ldc_I4_S && Convert.ToInt32(<code>5__3.operand) == 50) { <>2__current = new CodeInstruction(OpCodes.Call, (object)AccessTools.Method(typeof(ResultPatch), "RedValue", (Type[])null, (Type[])null)); <>1__state = 2; return true; } if (<code>5__3.opcode == OpCodes.Ldc_I4_1 || (<code>5__3.opcode == OpCodes.Ldc_I4 && Convert.ToInt32(<code>5__3.operand) == 1)) { <ldc_i4_1>5__1++; if (<ldc_i4_1>5__1 == 6) { <>2__current = new CodeInstruction(OpCodes.Call, (object)AccessTools.Method(typeof(ResultPatch), "BlackValue", (Type[])null, (Type[])null)); <>1__state = 3; return true; } } <>2__current = <code>5__3; <>1__state = 4; return true; } <>m__Finally1(); <>s__2 = null; return false; } catch { //try-fault ((IDisposable)this).Dispose(); throw; } } bool IEnumerator.MoveNext() { //ILSpy generated this explicit interface implementation from .override directive in MoveNext return this.MoveNext(); } private void <>m__Finally1() { <>1__state = -1; if (<>s__2 != null) { <>s__2.Dispose(); } } [DebuggerHidden] void IEnumerator.Reset() { throw new NotSupportedException(); } [DebuggerHidden] IEnumerator<CodeInstruction> IEnumerable<CodeInstruction>.GetEnumerator() { <Transpiler>d__0 <Transpiler>d__; if (<>1__state == -2 && <>l__initialThreadId == Environment.CurrentManagedThreadId) { <>1__state = 0; <Transpiler>d__ = this; } else { <Transpiler>d__ = new <Transpiler>d__0(0); } <Transpiler>d__.instructions = <>3__instructions; return <Transpiler>d__; } [DebuggerHidden] IEnumerator IEnumerable.GetEnumerator() { return ((IEnumerable<CodeInstruction>)this).GetEnumerator(); } } [IteratorStateMachine(typeof(<Transpiler>d__0))] private static IEnumerable<CodeInstruction> Transpiler(IEnumerable<CodeInstruction> instructions) { //yield-return decompiler failed: Unexpected instruction in Iterator.Dispose() return new <Transpiler>d__0(-2) { <>3__instructions = instructions }; } public static int GreenValue() { return GambitConfig.Green_Value.Value; } public static int RedValue() { return GambitConfig.Red_Value.Value; } public static int BlackValue() { return GambitConfig.Black_Value.Value; } } [HarmonyPatch(typeof(EnemySpinny), "SpawnMoneyBag")] public class ResultPatch2 { [CompilerGenerated] private sealed class <Transpiler>d__0 : IEnumerable<CodeInstruction>, IEnumerable, IEnumerator<CodeInstruction>, IDisposable, IEnumerator { private int <>1__state; private CodeInstruction <>2__current; private int <>l__initialThreadId; private IEnumerable<CodeInstruction> instructions; public IEnumerable<CodeInstruction> <>3__instructions; private IEnumerator<CodeInstruction> <>s__1; private CodeInstruction <code>5__2; CodeInstruction IEnumerator<CodeInstruction>.Current { [DebuggerHidden] get { return <>2__current; } } object IEnumerator.Current { [DebuggerHidden] get { return <>2__current; } } [DebuggerHidden] public <Transpiler>d__0(int <>1__state) { this.<>1__state = <>1__state; <>l__initialThreadId = Environment.CurrentManagedThreadId; } [DebuggerHidden] void IDisposable.Dispose() { int num = <>1__state; if (num == -3 || (uint)(num - 1) <= 1u) { try { } finally { <>m__Finally1(); } } <>s__1 = null; <code>5__2 = null; <>1__state = -2; } private bool MoveNext() { //IL_00b9: Unknown result type (might be due to invalid IL or missing references) //IL_00c3: Expected O, but got Unknown try { switch (<>1__state) { default: return false; case 0: <>1__state = -1; <>s__1 = instructions.GetEnumerator(); <>1__state = -3; break; case 1: <>1__state = -3; GambitConfig.mls.LogInfo((object)"HighBetGambit: Yellow ok"); break; case 2: <>1__state = -3; <code>5__2 = null; break; } if (<>s__1.MoveNext()) { <code>5__2 = <>s__1.Current; if (<code>5__2.opcode == OpCodes.Ldc_I4 && Convert.ToInt32(<code>5__2.operand) == 5000) { <>2__current = new CodeInstruction(OpCodes.Call, (object)AccessTools.Method(typeof(ResultPatch2), "YellowValue", (Type[])null, (Type[])null)); <>1__state = 1; return true; } <>2__current = <code>5__2; <>1__state = 2; return true; } <>m__Finally1(); <>s__1 = null; return false; } catch { //try-fault ((IDisposable)this).Dispose(); throw; } } bool IEnumerator.MoveNext() { //ILSpy generated this explicit interface implementation from .override directive in MoveNext return this.MoveNext(); } private void <>m__Finally1() { <>1__state = -1; if (<>s__1 != null) { <>s__1.Dispose(); } } [DebuggerHidden] void IEnumerator.Reset() { throw new NotSupportedException(); } [DebuggerHidden] IEnumerator<CodeInstruction> IEnumerable<CodeInstruction>.GetEnumerator() { <Transpiler>d__0 <Transpiler>d__; if (<>1__state == -2 && <>l__initialThreadId == Environment.CurrentManagedThreadId) { <>1__state = 0; <Transpiler>d__ = this; } else { <Transpiler>d__ = new <Transpiler>d__0(0); } <Transpiler>d__.instructions = <>3__instructions; return <Transpiler>d__; } [DebuggerHidden] IEnumerator IEnumerable.GetEnumerator() { return ((IEnumerable<CodeInstruction>)this).GetEnumerator(); } } [IteratorStateMachine(typeof(<Transpiler>d__0))] private static IEnumerable<CodeInstruction> Transpiler(IEnumerable<CodeInstruction> instructions) { //yield-return decompiler failed: Unexpected instruction in Iterator.Dispose() return new <Transpiler>d__0(-2) { <>3__instructions = instructions }; } public static int YellowValue() { return GambitConfig.Yellow_Value.Value; } }