using System.Diagnostics;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.InteropServices;
using System.Runtime.Versioning;
using BepInEx;
using BepInEx.Logging;
using HarmonyLib;
[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: AssemblyTitle("Mizuti-zuEventPatch")]
[assembly: AssemblyDescription("")]
[assembly: AssemblyConfiguration("")]
[assembly: AssemblyCompany("")]
[assembly: AssemblyProduct("Mizuti-zuEventPatch")]
[assembly: AssemblyCopyright("Copyright © 2026")]
[assembly: AssemblyTrademark("")]
[assembly: ComVisible(false)]
[assembly: Guid("4fa7241e-fa2b-4de2-8e20-d5f92a7a08af")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: TargetFramework(".NETFramework,Version=v4.8", FrameworkDisplayName = ".NET Framework 4.8")]
[assembly: AssemblyVersion("1.0.0.0")]
namespace UltimateReviveJapaneseLocalization;
[BepInPlugin("yazirushi.UltimateReviveJapaneseLocalization", "UltimateReviveJapaneseLocalization", "1.0.0")]
public class UltimateReviveJapaneseLocalization : BaseUnityPlugin
{
private readonly Harmony harmony = new Harmony("yazirushi.UltimateReviveJapaneseLocalization");
internal static ManualLogSource mls;
private void Awake()
{
mls = ((BaseUnityPlugin)this).Logger;
mls.LogInfo((object)"UltimateReviveJapaneseLocalizationを起動しています...");
harmony.PatchAll();
}
}
[HarmonyPatch(typeof(ItemInfoExtraUI), "ItemInfoText")]
public class TextTranslation
{
private static void Prefix(ref string message)
{
if (message != null)
{
if (message.Contains("你的 HP 低於"))
{
message = message.Replace("你的 HP 低於", "体力が") + "未満なので蘇生できません!";
}
if (message.Contains("按下 [") && message.Contains("] 消耗") && message.Contains(" HP 復活 "))
{
message = message.Replace("按下 [", "[").Replace("] 消耗 ", "]キーを押すと、体力を ").Replace(" HP 復活 ", " 消費して ") + " を蘇生できます!";
}
}
}
}