Decompiled source of UltimateReviveJapaneseLocalization v1.0.0

plugins/yazirushi-UltimateReviveJapaneseLocalization/UltimateReviveJapaneseLocalization.dll

Decompiled 3 days ago
using System.Diagnostics;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.InteropServices;
using System.Runtime.Versioning;
using BepInEx;
using BepInEx.Logging;
using HarmonyLib;

[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: AssemblyTitle("Mizuti-zuEventPatch")]
[assembly: AssemblyDescription("")]
[assembly: AssemblyConfiguration("")]
[assembly: AssemblyCompany("")]
[assembly: AssemblyProduct("Mizuti-zuEventPatch")]
[assembly: AssemblyCopyright("Copyright ©  2026")]
[assembly: AssemblyTrademark("")]
[assembly: ComVisible(false)]
[assembly: Guid("4fa7241e-fa2b-4de2-8e20-d5f92a7a08af")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: TargetFramework(".NETFramework,Version=v4.8", FrameworkDisplayName = ".NET Framework 4.8")]
[assembly: AssemblyVersion("1.0.0.0")]
namespace UltimateReviveJapaneseLocalization;

[BepInPlugin("yazirushi.UltimateReviveJapaneseLocalization", "UltimateReviveJapaneseLocalization", "1.0.0")]
public class UltimateReviveJapaneseLocalization : BaseUnityPlugin
{
	private readonly Harmony harmony = new Harmony("yazirushi.UltimateReviveJapaneseLocalization");

	internal static ManualLogSource mls;

	private void Awake()
	{
		mls = ((BaseUnityPlugin)this).Logger;
		mls.LogInfo((object)"UltimateReviveJapaneseLocalizationを起動しています...");
		harmony.PatchAll();
	}
}
[HarmonyPatch(typeof(ItemInfoExtraUI), "ItemInfoText")]
public class TextTranslation
{
	private static void Prefix(ref string message)
	{
		if (message != null)
		{
			if (message.Contains("你的 HP 低於"))
			{
				message = message.Replace("你的 HP 低於", "体力が") + "未満なので蘇生できません!";
			}
			if (message.Contains("按下 [") && message.Contains("] 消耗") && message.Contains(" HP 復活 "))
			{
				message = message.Replace("按下 [", "[").Replace("] 消耗 ", "]キーを押すと、体力を ").Replace(" HP 復活 ", " 消費して ") + " を蘇生できます!";
			}
		}
	}
}