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Decompiled source of UltimateReviveJapaneseLocalization v1.0.0
plugins/yazirushi-UltimateReviveJapaneseLocalization/UltimateReviveJapaneseLocalization.dll
Decompiled 3 months agousing System.Diagnostics; using System.Reflection; using System.Runtime.CompilerServices; using System.Runtime.InteropServices; using System.Runtime.Versioning; using BepInEx; using BepInEx.Logging; using HarmonyLib; [assembly: CompilationRelaxations(8)] [assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)] [assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)] [assembly: AssemblyTitle("Mizuti-zuEventPatch")] [assembly: AssemblyDescription("")] [assembly: AssemblyConfiguration("")] [assembly: AssemblyCompany("")] [assembly: AssemblyProduct("Mizuti-zuEventPatch")] [assembly: AssemblyCopyright("Copyright © 2026")] [assembly: AssemblyTrademark("")] [assembly: ComVisible(false)] [assembly: Guid("4fa7241e-fa2b-4de2-8e20-d5f92a7a08af")] [assembly: AssemblyFileVersion("1.0.0.0")] [assembly: TargetFramework(".NETFramework,Version=v4.8", FrameworkDisplayName = ".NET Framework 4.8")] [assembly: AssemblyVersion("1.0.0.0")] namespace UltimateReviveJapaneseLocalization; [BepInPlugin("yazirushi.UltimateReviveJapaneseLocalization", "UltimateReviveJapaneseLocalization", "1.0.0")] public class UltimateReviveJapaneseLocalization : BaseUnityPlugin { private readonly Harmony harmony = new Harmony("yazirushi.UltimateReviveJapaneseLocalization"); internal static ManualLogSource mls; private void Awake() { mls = ((BaseUnityPlugin)this).Logger; mls.LogInfo((object)"UltimateReviveJapaneseLocalizationを起動しています..."); harmony.PatchAll(); } } [HarmonyPatch(typeof(ItemInfoExtraUI), "ItemInfoText")] public class TextTranslation { private static void Prefix(ref string message) { if (message != null) { if (message.Contains("你的 HP 低於")) { message = message.Replace("你的 HP 低於", "体力が") + "未満なので蘇生できません!"; } if (message.Contains("按下 [") && message.Contains("] 消耗") && message.Contains(" HP 復活 ")) { message = message.Replace("按下 [", "[").Replace("] 消耗 ", "]キーを押すと、体力を ").Replace(" HP 復活 ", " 消費して ") + " を蘇生できます!"; } } } }