ReSkate
Install with App

Details

Latest version
0.1.0
Last Updated
First Uploaded
Downloads
990
Likes
0
Size
18MB
Dependants

Roblox Bacon Avatar Costume (ReSkate source package)

A Roblox "bacon hair" avatar look for Skate 4, prepared as ReSkate Studio source files: the costume GLB and a full set of named textures.

Status - please read

  • Not a compiled game mod. This package holds the ReSkate source (GLB + textures). Import it in ReSkate Studio and export/compile from there.
  • Not verified in ReSkate or in game. It passes structural checks (see below) and an offline software preview only. Whether it imports, is selectable, and looks right in game is unconfirmed.
  • Shapes are an approximation: the costume keeps the original vertex layout, so Roblox shapes are shrink-wrapped onto it. Expect rough edges around the hair/head and some ragged geometry.
  • Face, head and hands belong to the base skater; only clothing/hair-level geometry is replaced.

Contents

  • ReSkate_Source/roblox_avatar_costume.glb - same vertices, triangles, UVs, skin weights and reskateSourceVertices as the original ReSkate costume export; only vertex positions, normals and embedded textures changed.
  • ReSkate_Source/Textures/ - 34 PNGs named like ReSkate's texture list (e.g. Top - Base color.png = "Top / Base color"). Use "Replace..." per row.

Checks performed

glTF validator: no errors beyond 73 float-rounding values in the skeleton's inverse bind matrices, which are identical in the original costume export. Topology, UVs, weights and vertex-ID lists verified identical to the original.

Credit (CC BY 4.0)

Reference model: "Roblox-Bacon-Hair" by Roblox (https://sketchfab.com/Robloxs) Source: https://sketchfab.com/3d-models/roblox-bacon-hair-88a62bc6286947e9846c5cd445d2628b License: CC-BY-4.0 - http://creativecommons.org/licenses/by/4.0/

Modifications

Roblox geometry was used only as a shape and color reference: the ReSkate costume's vertices were moved onto the Roblox avatar's surfaces, and the Roblox texture atlas colors were baked into the costume's own UV layout. Utility maps (normal, mask, Void, Stitches, Graphics) are neutral values.

Thunderstore development is made possible with ads. Please consider making an exception to your adblock.