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Date Uploaded
2 days ago
Downloads
1.3K
Size
10MB

Hulk - Disney Infinity

Play as Disney Infinity Hulk in ReSkate: green skin, purple shorts, and his original stylized proportions.

Port by Edwin Bates.

Features

  • Animated full-body Hulk costume with body and eye textures.
  • Hides the original skater's head, body and equipped clothing/hair slots.
  • Adds the costume Own_Hulk_Disney_Infinity.

Install

Install this package using the ReSkate launcher's mod browser or local ZIP installation, enable it, and restart the game.

For manual installation, extract the ZIP directly into Mods/Hulk_Disney_Infinity beside Skate.exe. The layout.toc, Win32 folder and .reskate-studio-patch must be directly inside that mod folder.

Find Hulk under Apparel > Costumes. Disable older or test versions of this Hulk mod before enabling this release.

ReSkate Studio and Blender are not required to use this native mod package. It targets the game build recorded in the included .reskate-studio-patch file.

Known limitations

  • When carrying the skateboard, the board follows the game's original hand attachment and may float beside or clip into Hulk's forearm instead of his palm.
  • Hulk's stylized proportions can cause clipping and imperfect arm deformation during some animations.
  • Tested locally in-game. Multiplayer has not been verified.

Credits

  • ReSkate port, assembly and testing: Edwin Bates.
  • Source model: Disney Infinity Hulk, uploaded by blueskystudiosfan165 (@alejandraperales165) on Sketchfab, listed under Creative Commons Attribution 4.0.
  • Changes to the source asset: scale adjustment, remapped skin weights for Skate's skeleton, combined body/eye texture atlases, native mesh/material conversion, and costume visibility setup.
  • Hulk and Disney Infinity belong to their respective Marvel/Disney rights holders. This is an unofficial fan mod, not endorsed by Marvel, Disney, EA or Full Circle.
  • Tools: Blender and ReSkate Studio, with OpenAI Codex assistance for rig remapping, conversion and packaging. The character model and textures were not generated by AI.
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