ReSkate
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2.3.0
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Hall Of Meat

Skate 3's Hall of Meat as a throwdown, in turns. One skater at a time starts at the flag, gets a 3-2-1 and goes for the biggest bail they can while everyone else watches. After the last round, the biggest Meat total wins.

Every bail is scored and shown exactly as ReSkate's Hall of Meat plugin does it: the Meat card counting up in the bottom left corner, the bones it hurt showing through the skater (yellow bruised, red broken), and the screen's red edge when a bone breaks. Everyone watching gets the same card, live, with a diagram of the bones that were hurt beside it.

Installing

Install it from GET MODS in the ReSkate launcher. Everyone in the match needs the mod, on the same version. The first time, the game asks whether the plugin may run: choose Turn on.

The Hall of Meat plugin is not needed. If you have it on, it rests during your own turn (so you see one combo card, not two) and is switched on again right after.

Playing

  1. Open Throwdowns and pick Hall Of Meat.
  2. Set the number of skaters, Time a turn (how long a turn may last, 30 s by default) and Rounds (1, 3 or 5). Confirm, and place the flag where everyone should start.
  3. Your friends Join the flag. You press Start.
  4. Each turn:
    • The skater whose turn it is is put at the flag, facing its way, and gets a 3-2-1.
    • Everyone else lines up behind the flag and their camera follows the skater on their turn, with the game's Spectate. If Spectate will not take, a camera of the mode's own follows them instead.
    • Your bail is a combo, as in skate. 3: once your body hits the ground you have 5 seconds to keep falling. Tumble on, get up and throw yourself off something again: every fall in those 5 seconds adds to the same Meat card. KEEP FALLING counts the time down. A fall still going when the time is up runs to its end.
    • A stumble that hurts nothing does not end the turn. No bail before the time runs out scores 0.
    • The Meat card stays up for everyone for a few seconds. Then it is the next skater's turn.
  5. Turns go in the order you joined, the same every round. After the last round, the biggest total wins. The board on the right shows every round and the total.

To pass on a turn, press D-pad Down (Skip my turn). The turn scores 0.

Scoring

The Meat is Hall of Meat's own: every hit by how hard it was (a hit to the head counts double, a hit from a car half again), 1,000 for each broken bone, road rash, and points for the bail's time, airtime, fall, top speed and rotations.

Console

  • meatduel: the match right now, what your camera follows, and the Hall of Meat plugin.
  • meatduel test: runs Hall of Meat's scoring checks.

Good to know

  • The leader (who placed the flag) runs the match. If the leader leaves, the match ends for everyone with the scores so far. If anyone else leaves, their turns are skipped.
  • Teleporting to the flag is let through during the match even where the host has turned it off. If it is refused anyway, you skate from where you stand, with a warning.
  • A break slows the game down only in single player, as in Hall of Meat.
  • Messages only reach players on the same map.

Credits

plugin/model.lua, plugin/card.lua, plugin/draw.lua and plugin/tests.lua are ReSkate's Hall of Meat plugin, unchanged (https://github.com/Dingo-Shenanigans/ReSkate, GPL-3.0). This mod is GPL-3.0 as well.

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