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Latest version
0.8.0
Last Updated
First Uploaded
Downloads
712
Likes
1
Size
2.3 GB
Dependants

Paradise City

Watch the video: https://youtu.be/fUE0WXhGZFE

Just install and play.

How to play it

  1. Install it with the ReSkate launcher (or your mod manager), then start the game.
  2. Pause, press Q twice for MOD OPTIONS, and pick Paradise City (the whole map) or one of the districts under Custom Maps.
  3. The whole map is big: the first load takes a little longer than a stock map.

By hand: unzip it into its own folder, <skate. folder>\Mods\PetalToTheMetal-Paradise_City\, so that reskate-levels.json sits directly in that folder. Then start the game through ReSkate.

Requirements

  • skate. (Steam) started through ReSkate, on the game build this version was made for (the launcher says if it isn't).
  • About 2.3 GB of disk space.
  • For the whole map, a graphics card with 8 GB of video memory. On smaller cards, play the district maps.

The six maps

Map What's in it Size before merging
Paradise City everything: the whole mainland plus Big Surf Island 1.4 GB
Paradise City: City + Palm Bay Heights Downtown and Palm Bay Heights 623 MB
Paradise City: Harbor Town the docks, the car plant and the harbour 475 MB
Paradise City: Silver Lake + Crystal Summit the lake, the dam, the Aerodrome and the Observatory 534 MB
Paradise City: White Mountain the mountain roads, the Quarry and the Wind Farm 575 MB
Paradise City: Big Surf Island the island and its bridge 400 MB

Getting around

  • Going faster: I highly recommend ReSkate's forwardvelocity setting with a key bound to it: it gives you a push on the long roads. This map was NEVER designed to be skated on lmao.

Known limits

  • The replay editor appears to crash the game on the whole map. Use it on one of the district maps instead.
  • Trainer spots are only on the whole map, and a few bus stops near district edges (Deadman's Diner, the top and bottom of the dam, a junkyard) are only on the whole map too.
  • Some ramp ends and steps still have a lip. Hit them at an angle or ollie them.
  • Far-away scenery is a lighter, lower-detail version of the map, to keep the frame rate up.
  • No traffic or pedestrians yet, and smashable things (gates, barriers, billboards) don't break.
  • Time of day: the map doesn't follow ReSkate's time of day or weather yet.
  • It's heavy on video memory. Tested at 100+ fps on an RTX 3060 Ti and 150+ fps on an RTX 3070 (8 GB).

Troubleshooting

  • The maps aren't listed: check that the launcher shows the mod as enabled and not OUTDATED, then look in <skate. folder>\logs\ReSkate.log.
  • OUTDATED after a skate. update: maps are built for one exact game build. Wait for the updated version on this page.
  • Slow first load or a crash on loading: turn off other map mods and try again, or try a district map.

We have released this map as V0.8 as we know there are still things to be fixed and improved; your feedback is invaluable.

Found a problem?

Tell us in the thread under the Paradise City post in the ReSkate Discord's #mod-releases channel. Say which map, where (type trainer where in the console and copy what it says), what happened, and add a screenshot if you can.

Credits

  • Burnout Paradise Remastered by Criterion Games / Electronic Arts. The world, models and textures are theirs. This is a non-commercial fan port; buy the game, it's still great.
  • Ported by Rose and Ryla.
  • Built with ReSkate Studio and the ReSkate loader by the ReSkate team.
  • The six maps are merged into one package with the merge tool from peter-w07's Los Santos for ReSkate. Thanks for sharing it!

Built with AI: the conversion tools, build pipeline and fixes were written with Claude Code (Anthropic), directed and tested in game by Rose and Ryla.

Thanks for playing :3 We are legit VERY happy to bring you this map. We hope you vibe with it as much as we do.

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