Changelog
1.6.3
- Fixed mismatched alternate hair vertex layouts at every LOD and synchronized their influence-count metadata; targets intermittent hair disappearance.
- Preserved all accepted geometry, weights, normals, UVs, textures, opacity and material values.
- Rebuilt the native patch with the latest supplied ReSkate Studio.
- Added the required root
README.md, valid manifest.json, and a 256×256 icon.png from the supplied gameplay screenshot.
- Added this changelog. Package identity remains
Faith_Connors_MEC.
1.6.2
- Added a private neutral clothing-detail texture array for Faith's skin/finger/leg materials, removing the rough grain visible in shadow.
- Set hair smoothness and reflectance to zero, including mask smoothness at every mip.
- Matched the elbow band's black fabric to the shirt.
1.6.1
- Reduced Faith's skin normal strength and darkened the shirt's black fabric.
- Refined hair material settings.
1.6.0
- Improved both hips with Mesh Online heat weights and corrective fitting while protecting the accepted knees.
- Smoothed shirt deformation and the hem, preserving accessories and collar geometry.
- Separated head/neck behavior from the shirt and restored the neck transition.
- Added Faith-specific native texture maps and broad pose/LOD validation.
Earlier development builds
- Refined arms, hands, fingers, shoulders, eyes, feet and hair opacity.
- Repaired missing boxed texture import relocations and overlapping fixups that caused early crashes.
Thunderstore development is made possible with ads. Please consider making an exception to your adblock.