SpadesSKATE
Game of S.K.A.T.E. on Spades Spot servers, judged by the server: Classic, Everything and Line modes (stance counts), 1 to 6 skaters, start point reset, blocked list. Start with /skate or F3 > S.K.A.T.E. (needs SpadesSpot for the menu).SpadesSKATE - Game of S.K.A.T.E. on Spades Spot
A game of S.K.A.T.E. for the Spades Spot servers (ReSkate 2.1.3), judged by the server. It is not on the Throwdowns page (that S.K.A.T.E. is the game's own): start it from the F3 menu (SpadesSpot) or the chat.
Play
- F3 > S.K.A.T.E. > New game: the game settings open on the right, one after the other - Mode (Classic /
Everything / Line), Skaters (2-6), Start point (reset to the flag / free), Repeats (blocked / allowed),
Set (stays with the setter until a miss / rotates when everyone lands the set or someone is out), Time per try,
Bails per try (none - a bail is a miss / 1-3 / unlimited - only the clock ends a try), Last letter (1-3 tries),
Landing zone (off / 5 / 8 / 12 / 15 / 20 / 25 / 35 m; "Centre on me" puts its centre where you stand, else it is the flag) - keys 1-n pick, 0 goes back, F3 closes. The last step puts
your flag down where you stand: a ring with a label everyone sees. My game's settings at your open flag edits its
settings ("Centre on me" moves the landing zone's centre, "Move the flag here" the flag). Quick game puts the flag down
with your last settings. In chat:
/skate classic free repeats rotate 30s zone20 bails1 last3(bailsany: unlimited bails). - Others skate into the ring and press E (or
/skate join). Up to 6 skaters. - The host presses E in their own ring (or
/skate start). Alone it is practice. E can be moved to another key in ReSkate's Binds page (action "skate join").
In the game the start point is a small yellow diamond (only with "reset"; a free start shows no flag). With a landing zone, tricks count only landed inside its ring (shown in the lobby and during the game). On your try the ring is green while you are inside it and pink outside ("OUTSIDE THE ZONE" under the trick); a landing outside says so on the HUD.
Ranked or casual: only games with Set: rotates, Repeats: blocked, Bails: none and at most two tries on the last letter give Skate Rank points (the lobby says RANKED); anything else is CASUAL - played the same, no points. This is an extra mode: the game's own S.K.A.T.E. on the Throwdowns page stays as it is.
The setter lands a trick, everyone else copies it in turn. A missed copy is a letter. Spell S.K.A.T.E. and you're out; the last skater in wins. A missed set (a fall, landing off the board, time up, or a trick from the blocked list) passes the set on. Before each try you are put back at the start point (if it is on), the game counts 3-2-1-GO, then the time per try runs.
| Mode | What counts |
|---|---|
| Classic | Flatground only: flips, ollies, shuvs, impossibles, spins. No hands (grabs, plants, caveman), no foot on the ground - nothing off a footplant either (no comply, boneless, bigspin); rolling into a manual after it is a miss. A trick that gave a letter can't be set again. Who sets first is drawn. |
| Everything | The first trick of the line, of any kind: grinds, slides, manuals and grabs too. A trick into a grind or slide is one trick ("Kickflip to BS Boardslide"; an ollie in is the grind alone), a modified grab is the grab it became, a footplant is the plant. FS and BS count apart. |
| Line | A short line in one go, every trick in order (Kickflip > Heelflip). The tricks must be linked: a manual between them (any kind) or a grind/slide; land and roll away, and the line is over - what comes after is not part of it. At most Line length tricks (2-4, default 3) - a longer set is a miss. With a landing zone the whole line has to stay inside it. |
In every mode a bail (a slam, a wipeout, landing off the board) is a miss unless the game forgives bails (the try goes on, the clock keeps running), and on your last letter you get Last letter tries (default two). In every mode stance counts (a Fakie Kickflip is not a Kickflip), Front Foot / Back Foot belong to the trick, and a powerslide or a revert is never a trick.
- Only the first line that counts in the mode is judged; a line Classic does not take is skipped, the try goes on and the server tells you why it did not count.
- If the judge cannot read a trick's name, you get "not recognised - go again" (twice), not a letter.
- Blocked list: the last 5 set tricks can't be set again (
repeatsturns it off). - During a game nobail and boosts are off; you get them back after. Your own tuning stays yours.
/skate here: the host moves the start point to where they stand./skateexplains,/skate quitleaves.
Games count for the weekly Skate Ranks on https://reskate.uwu.tools: 2 for playing it out, +2 for each skater who went out before you, +6 for the win, +1 for each round without a letter (up to 5).
Notes
- You need this package to play (the servers ask for it). It talks only to Spades Spot servers.
- The judge reads the game's trick list. Names in other languages are matched to English ones; tell us on Discord if a trick is not recognised.
