Sopranos Pack
Tony in his charcoal bathrobe, matching the revised Blender scene with enlarged permanent Tropicana, sidearm and cigar. Tony-only edition.Sopranos Pack 0.3.3 — Tony Only
Tony's charcoal costume now matches the uploaded scene, Tony_Soprano_Editable_UV_Fixed(2).blend. This includes the enlarged Tropicana, sidearm and mouth cigar, the larger head, and the edited robe/chain geometry. The scene's object transforms are baked into the native geometry. The bottle and sidearm remain attached to their hand bones; the cigar remains attached to the head. Existing skin weights and game animation assets are preserved.
Install
- Close the game and ReSkate launcher. Move your previous Sopranos Pack folder out of Mods and keep it elsewhere as a backup. Enable only one version.
- Extract this ZIP into Mods/Sopranos_Pack_0.3.3_Tony_Only/ beside Skate.exe. manifest.json, layout.toc and Win32 must be directly inside that folder.
- Enable this version and select Tony's charcoal costume. Leave Hats empty: his Tropicana, cigar and sidearm are already part of the costume.
If updating from a version older than 0.3.2 while wearing Paulie or the former white costume, first select and save Tony's charcoal costume in that version. This release has one Tony costume, with Paulie and the white costume removed. The existing optional cigar and sidearm accessories are retained unchanged.
Target: ReSkate 2.0.7, skate. Steam build 25414733, using the existing native CAS/TOC mod installation. This is a model update; it adds no animation toggle.
Optimizations and verification
- Full-detail geometry retains the supplied scene's 113,756 triangles.
- Six distance-detail levels reduce the count to 6,253 triangles at the last LOD.
- The robe and all permanent props share the existing atlas and one section; the complete character uses five material sections per LOD.
- Existing artwork textures, mip chains and streaming layouts are reused without recompression. The corrected Tropicana UVs map back into the native atlas without changing the label pixels. Menu thumbnails show the new scene.
- Neutral morph buffers and bounds are rebuilt for the revised geometry.
- The saved package passed the supplied native 2.0.7 readers, texture and UV checks, weight checks, and byte comparisons for all unrelated retained assets.
Tony_Preview.png and Tony_Preview_Front.png are studio renders of the model decoded from this package, not gameplay screenshots. Geometry matches the source; lighting and material appearance can differ in game. Windows gameplay has not been tested here. See VALIDATION_REPORT.json for the offline checks.
Credits
Unofficial fan mod. User-supplied character and prop artwork. Native reference setup: VGA Skate3 Default Skater and PTGDevs PTG Headless. Native reader/build code: Dingo-Shenanigans/ReSkate, GPL-3.0. Code licensing does not relicense artwork.
