0.1.3 — local cleanup
- Removed 12 legacy challenge rings and their 12 associated icons, including their collision.
- Removed the floating bush near the airport entrance.
- Named the existing pause-map travel points City Streets, Airport and Forest Entrance and removed their generated bus shelters.
- Retained full resident geometry and disabled generated mesh LODs.
0.1.2 — local distance test
- Keep the complete level resident instead of loading WorldPartition cells around the player.
- Disable generated mesh LOD transitions for comparison with the streamed build.
- Retain the park material repair and existing collision geometry.
0.1.1
- Fixed the city park's all-black surface with a directly sampled grass texture and corrected UV tiling.
- Preserved the park geometry, collision metadata and render-distance settings.
0.1.0
- Initial ReSkate conversion of the old ECDS city, airport and forest environment.
- Relinked source textures and repaired opaque/cutout material handling.
- Replaced missing city banner with an existing source banner.
- Replaced forest terrain mask with grass texture.
- Added collision metadata, city spawn and travel markers.
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