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Canals CSGO
CS:GO's de_canals for skate. via ReSkate: Venice streets, bridges and drained canals. Extensively tested in game.Canals (CS:GO) — 1.0.1
CS:GO's de_canals as a skate map for Skate with ReSkate. Venice streets, bridges, plazas and the drained canal beds are all skateable, with full prop detail kept on the arches, domes and spires.
New in 1.0.1
- The mooring poles are gone from the drained canals, and the trash, loose boards and floating debris in the canal beds are cleared out.
- Low street clutter (signs, cans, bottles, food and trash piles, buckets) no longer stops your board; you roll right through it.
- Sharper texture on the most common window.
Notes
- Uses the original CS:GO lighting (no Enlighten).
- The police barriers are removed, so every street is open.
- Invisible walls keep you inside the playable area.
- Textures are capped (1024 px on skateable surfaces, 512 px elsewhere) so props don't load black.
Credits
Original map and art: Valve and the Counter-Strike: Global Offensive team. Map loading and build support: ReSkate and ReSkate Studio by Dingo Shenanigans. Import: SourceIO for Blender.
AI-assisted. Converted with Python scripts, directed and extensively tested by hand in game.