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Los Santos: city levels

Los Santos for ReSkate: 16 city levels of 1.4 km (2 x 2 squares), with props. By petergowild, built from their own GTA V with the Los Santos for ReSkate tools.

Map of the levels in this mod

The real GTA V map at 1:1, read from the owner's own game: buildings, roads, terrain, interiors, collision with the game's own surfaces, bus stops for fast travel, a pause-menu map and a loading picture per level.

Rows A to D run north to south, columns 1 to 4 west to east (see the map picture in this folder). Each level is a 1200 m square plus a 100 m rim, so neighbours overlap by 200 m. Bus stops named to LS-.. stand at the edge towards each neighbour; the other stops are the districts inside the level. In the densest levels the least visible textures (well under 1 % of what is on screen) are flat colours.

Why there are four kinds of level

All of Los Santos does not fit in one skate. level. The game has a fixed number of texture slots (20,480, with about 8,000 already used by the game itself) and a fixed amount of memory for meshes; a single 2 km level of downtown with everything in it needed about 15,000 more textures and simply hung on loading. So the city is cut into levels that each stay inside those limits, in four flavours, and you install the ones that suit your PC and how you skate:

Mod Level size Props For
LosSantos_Sections 800 m yes the lightest: fastest loading and the best frame rate, at the cost of switching level more often
LosSantos_City 1.4 km yes the same streets in fewer, larger levels: four of the small squares in one
LosSantos_Landmarks 800 m to 1 km yes one famous place in the middle of a level, so a spot is never cut in half by a level edge
LosSantos_Big 2 km no the longest lines without a loading screen

Larger levels cost more: more textures and geometry in memory at once and a longer far view to draw. In the four densest city levels and in the big north level the least visible textures (well under 1 % of what is on screen) are plain colours; that is what lets them load at all.

Props or no props

Props are the loose street-level objects of GTA V: lamp posts, benches, bins, bollards, fences, signs, planters and most trees and plants.

  • With props (Sections, City, Landmarks): the streets as they really are. Made for realistic skating: the spots are the ones the map gives you, with everything standing where Rockstar put it.
  • Without props (Big): a clean canvas. Every building, road, plaza, ledge and staircase is still there, but the clutter is gone, which is also what makes a 2 km level fit. Made for dropping your own rails, ramps and objects with the game's builder, for planning trick lines, and for just messing around over a long distance.
Level Area Size Before merging
LS-A1 Richman 1400 x 1400 m 403 MB
LS-A2 Rockford Hills 1400 x 1400 m 800 MB
LS-A3 Vinewood 1400 x 1400 m 571 MB
LS-A4 Racetrack 800 x 1400 m 199 MB
LS-B1 Del Perro 1400 x 1400 m 592 MB
LS-B2 Little Seoul 1400 x 1400 m 967 MB
LS-B3 Legion Square 1400 x 1400 m 854 MB
LS-B4 Murrieta Heights 800 x 1400 m 270 MB
LS-C1 Vespucci Beach 1400 x 1400 m 180 MB
LS-C2 La Puerta 1400 x 1400 m 700 MB
LS-C3 Strawberry 1400 x 1400 m 791 MB
LS-C4 El Burro Heights 800 x 1400 m 300 MB
LS-D1 Airport West 1400 x 1400 m 125 MB
LS-D2 Airport East 1400 x 1400 m 318 MB
LS-D3 Elysian Island 1400 x 1400 m 470 MB
LS-D4 Terminal 800 x 1400 m 197 MB

Built for one exact game version (the mod is stamped with it): rebuild after a game update.

Credits

Made by petergowild over several days, partly with the help of Claude (Anthropic's AI assistant), which wrote much of the code. Made for the love of skate. and GTA. The tools: Los Santos for ReSkate.

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