
Skate3 NPC Overhaul Concept
Design-only source kit for a proposed ReSkate NPC overhaul. NOT a playable mod; installing does not change gameplay.Skate 3 NPC Overhaul for ReSkate — Source Kit v0.1
Status: design and implementation source kit, NOT an installable functional ReSkate mod. No game assets, runtime patches, or executable scripts included.
Goal: original, Skate 3-inspired playful pedestrian behavior with non-graphic arcade interactions. This is not copied Skate 3 code or animations.
Proposed features
- Ambient pedestrian routines: walking, waiting, chatting, looking at nearby skaters.
- Responsive awareness: turn heads, give space, step aside, complain with original generic lines.
- Crowd personalities: relaxed, distracted, impatient, curious.
- Comedic non-graphic collision reactions, quick recovery, no injury visuals.
- Optional fictional skateboard 'swat' animation aimed at props only by default; no combat system or injury mechanics.
- Configurable crowd density, chatter frequency, distance, reaction intensity, and family-friendly mode.
- Avoid unfair interruptions to core skating gameplay.
Reality check
ReSkate's current content mod workflow permits compatible game-data mods, but scripts/Custom is disabled. A live custom NPC AI state machine or new action/input cannot be promised from this ZIP. A modder needs to identify editable supported game assets and implement/test using an authorized compatible pipeline. Do not upload this concept zip as a working Thunderstore mod.
Files
- design/behavior.md: NPC states, priorities, edge cases
- design/interaction.md: animation, collision, audio design
- config/defaults.json: proposed values (design data, not a ReSkate configuration schema)
- implementation/roadmap.md: practical research and testing checklist
Integration
Keep this separate from physics and UI overhaul until conflicts and compatibility are tested. Do not distribute EA/Skate 3 proprietary assets.