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Skate3 NPC Overhaul Concept
Design-only ReSkate NPC overhaul source kit and settings prototype. NOT a playable gameplay mod.Skate 3 NPC Overhaul v0.2.0 — design/source kit
NOT A FUNCTIONAL GAMEPLAY MOD. This is a source/design kit for future ReSkate runtime integration. Installing it will not change NPCs or add a settings tab. Do not describe it as playable.
Intended features
- NPC archetypes: casual pedestrians, hecklers, concerned bystanders, grumpy challengers, security-style rule enforcers (nonviolent).
- When the player bails nearby, bystanders look over; some approach, chuckle or deliver short original taunts; others check on the player.
- NPCs may hold their path instead of automatically dodging. Collision response is physics-aware, capped, and uses a comedic tumble/get-up animation rather than injury.
- Escalation: neutral -> notice -> annoyed -> verbal complaint -> brief comical chase -> cool down -> resume routine. No lethal attacks.
- Optional arcade skateboard swing animation with remappable button, animation-only/non-injurious interaction.
- Controller settings proposal inside ReSkate menu, plus keyboard equivalent, conflicts warning and restore defaults.
- Per-NPC cooldowns; distance checks; no crowd pile-ons; accessibility switches and intensity control.
Technical status
ReSkate's Thunderstore community allows content mods only and disallows DLL/EXE uploads. An October 2026 proposal for unified runtime script mods is still open. Actual NPC AI, physics, controller capture, save integration and new in-game tabs need verified game/runtime hooks and testing. This ZIP contains no executable mod and does not falsely promise these changes.
Files: design/BEHAVIOR.md, design/IMPLEMENTATION.md, config/defaults.json, prototype/settings.html (standalone visual prototype, not an in-game menu).