All mods
(Mostly done) API for modding Risk of Rain Returns.
Last updated: 2 weeks ago
[Legacy - use ReturnsAPI] Friendly abstractions of the game's internal functions for easier modding.
Last updated: 4 months ago
Enables a persistent on-screen indicator for the teleporter when you ping it and adds an indictor when you walk into the teleporters collision box.
Last updated: 2 hours ago
Allows you to save your ongoing runs.
Last updated: 2 days ago
Brings back the old RoR1 values of the game's scaling for enemy spawn rates, enemy strength, and map loot. Configurable!
Last updated: 3 days ago
(WIP) Adds the Kid from I Wanna Be The Guy.
Last updated: a week ago
Artifacts mod. Features Artifact of Knowledge and Pestilence.
Last updated: 2 weeks ago
Adds 3D Printers and Scrappers from Risk of Rain 2.
Last updated: 2 weeks ago
Displays all currently activated artifacts on the HUD.
Last updated: 2 weeks ago
Adds a new stage 4 to RoRR. The Marshland Sanctuary
Last updated: 3 weeks ago
Adds a new stage 2, a looming plantation of stone and lichen.
Last updated: 2 months ago
Allows exiting command crates and saves last selection.
Last updated: 3 months ago
Aegis no longer causes Barrier to decay faster.
Last updated: 3 months ago
Removes fall damage after using a geyser
Last updated: 4 months ago
Adds a new Stage 1 using the Desolate Forest tileset, "Twisted Bridges"
Last updated: 4 months ago
A 1-1 port of Assassin/Sniper's 'Stab' Skill from Starstorm 1.
Last updated: 4 months ago
Toggleable settings for full item descriptions, one-shot protection, holding interact, and more.
Last updated: 4 months ago
Gain double gold and exp
Last updated: 4 months ago
Get two items for every one picked up
Last updated: 4 months ago
When using a skill, immediately reset its cooldown
Last updated: 4 months ago
Right before taking damage, become briefly immune
Last updated: 4 months ago
Everything can be destroyed!
Last updated: 5 months ago
Adds randomly placed stage features to some stages
Last updated: 5 months ago