 
        HoldToInteract
Holding the interact button counts as repeated input
| Last updated | 2 years ago | 
| Total downloads | 2791 | 
| Total rating | 4 | 
| Categories | Mods Misc | 
| Dependency string | Groove_Salad-HoldToInteract-1.1.0 | 
| Dependants | 1 other package depends on this package | 
This mod requires the following mods to function
 
                        
                    README
Hold To Interact
Holding down the interact button counts as a continuous interaction input. Does not apply when the 'Hold Swap' accessibility option is enabled.
Installation
This mod depends on the Return Of Modding loader:
- Download the latest Return Of Modding release from Thunderstore or Github and follow the installation instructions
- Make sure to run the game once with Return Of Modding to generate the relevant folders
 
- Download this package, extract the package folder, and copy it into the ReturnOfModding/pluginsfolder. Your final folder structure should look likeReturnOfModding/plugins/Groove_Salad-HoldToInteract-X.X.X/*
Config
A config file will generate in the ReturnOfModding/config folder:
- interaction_delay: A delay between simulated interaction inputs (in seconds). Prevents accidental double-inputs with Adaptive Shops and similar.
- reset_delay_per_interactable: If true, the interaction delay will be ignored when switching between different interactables. This allows you to quickly interact with many things in a row, like the barrels on Risk of Rain.
With Thanks To
- Everyone who has contributed to the Return Of Modding project and related tooling
- The helpful people in the modding server!
Contact
For questions or bug reports, you can find me in the RoRR Modding Server @Groove_Salad