Classic Scaling
Brings back the old values for some parts of the game's scaling, making RoR Returns' difficulty closer to RoR1's.
The following things are changed:
Elite stat buffs
- Elite HP multiplier: 2.8 > 2.6
- Elite HP multiplier (honor artifact): 2.2 > 2.1
- Elite damage multiplier: 1.9 > 1.7
Enemy strength increase on stage change
- Number added no longer increases exponentially per stage
- Leaving stage 1/2: + 0.4
- Leaving stage 3: + 0.5
- Leaving stage 4/5: + 0.45
- Entering contact light: + 0.45
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- (not in addition to previous numbers)
- Entering boar beach: No addition to enemy strength, removes 2 from the internal "Stages passed" counter
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- RoR1 game code says it does this. Not sure if it has any real effects.
Stage credits:
- Base multiplier: 0.7 > 1
- Multiplayer multiplier: 0.3 > 0.5
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- (added on to the base multiplier for every player other than the host)
Other notes
This mod does not change/remove anything else that was changed from RoR1 to RoR Returns. This includes:
- Any base stat increases for some enemies
- New attacks for some enemies
If there any problems or mod conflicts with this mod, make an issue on the github page or ping me (lordvgames) in the RoRR modding discord server.