
You are viewing a potentially older version of this package. View Latest Version
MultiDPSReturns
Shows a DPS panel for every player in the party, averaged over the current stage.MultiDPSReturns
Shows a per-player DPS panel in the corner of the screen.

How the number is calculated
Per stage, not a rolling window:
DPS = total damage dealt on this stage / time since entering it
Everything resets on a new stage. Standing around makes your number drop, because the clock keeps running. Players who die keep their row, and their DPS decays for the rest of the stage.
Minion damage — drones, turrets, summons — is traced back to its owner and counted as theirs.
What each column shows
| Column | |
|---|---|
| Name | The player's name. Rows are sorted by DPS, highest first. Yours is highlighted |
| DPS | Three significant digits under 100, whole numbers above it |
| % | That player's share of the team total |
| Items | Total carried, then a breakdown: white and green on the first line, red and boss on the second |
Configuration
In the game's own settings menu, under MULTIDPSRETURNS:
- Show Panel
- Show Items
- Show Percentage
- Name Length — trim longer names and end them with
....0keeps them whole - Horizontal / Vertical Offset — distance from the bottom-right corner
Compatibility
Client-side display only. It reads damage values and draws; it changes nothing and sends nothing over the network.
Changelog
1.0.1
- The total row is no longer drawn in single player, where it only repeated the row above it
- Added Show Percentage and Name Length options
- Fixed the item block spilling past the right edge of the panel when the percentage column was turned off
1.0.0
- Initial release
License
MIT