Last updated | 3 days ago |
Total downloads | 1312 |
Total rating | 5 |
Categories | Mods Quality of Life Gameplay Tweaks |
Dependency string | RandomCatDude-DeerectorsCut-1.0.4 |
Dependants | 1 other package depends on this package |
This mod requires the following mods to function
RoRRModdingToolkit-RoRR_Modding_Toolkit
Friendly abstractions of the game's internal functions for easier modding.
Preferred version: 1.2.0README
Deerector's Cut
This mod is an unofficial implementation of a series of tweaks and subtle reworks, designed by RoRR developer Dee'.
Should be fully functional in multiplayer.
Survivors:
-
Artificer:
- Flame Chakrams reworked to have better feedback and feel more reliable
- Charged Nanobomb gains a +75% damage bonus at full charge, totalling 1050%
- Frost Barrier explosion damage has been upped to 400% (from 100%)
-
CHEF:
- COOK: Killing enemies near the pot will now extend its duration and add food to it
Elites
-
Volatile:
- When its missiles try to arm while too close to its target, they get delayed by half a second
-
Overloading:
- Reworked. Now fire telegraphed zaps at their target, which can be dodged
Monsters
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Wandering Vagrant:
- When its orbs try to arm while too close to its target, they get delayed by half a second
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Greater Wisp:
- Can't attack immediately after spawning
- Also applies to Archaic Wisp
- Its attack now has a slightly longer windup
- Can't attack immediately after spawning
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Ancient Wisp:
- Its fire pillars take longer to detonate, and are more spaced out
- The pillar explosion's hitbox extends higher. You can't jump it anymore!
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Imp Overlord:
- Its melee attacks now have windup, giving more time to react
- Its laser attack takes longer to detonate, and the explosion hitbox is significantly taller
- Additional effects and particles have been added to improve readability
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Cremator:
- When the player is close to it, its projectiles give more time to react and dodge