CHANGELOG

v0.1.10

  • onPickupCollected callback : check for non item pickup
  • benthicBloom : now using Item.StackKind.NORMAL every time

v0.1.9

  • PlasmaShrimp and Polylute : added checks for instance before using fire_direct

v0.1.8

  • PlasmaShrimp : Fixed shield color hook crash, color change now happens individually for each player on the HUD
  • DisableAutoPickup : Added as a dependency to disable automatically picking up void items
  • Updated Readme

v0.1.7

  • PlasmaShrimp : It was unstable, removing the dynamic hook for now

v0.1.6

  • PlasmaShrimp : Pink shield color via dynamic hooks (could be unstable)

v0.1.5

  • PluripotentLarva actor_death hook : death check now matches Dio's

v0.1.4

  • PluripotentLarva Shader : set gpu_set_blendenable to avoid a black screen
  • Void Cradle : Added a ping sprite and ping name language entry

v0.1.3

  • ReturnsApi multiplayer tag set to true

v0.1.2

  • Multiplayer implementation
  • VoidCradle : Added text

v0.1.1

  • Safer Spaces : Damage dodge instance wrapping fix